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Certain 1-player stages and [[event]]s in ''Melee'' give CPUs a level of 0, such as [[Event 19: Peach's Peril]] and [[Event 21: Ice Breaker]], in which case they don't attack at all, but still follow whatever movement behaviour they would normally have. | Certain 1-player stages and [[event]]s in ''Melee'' give CPUs a level of 0, such as [[Event 19: Peach's Peril]] and [[Event 21: Ice Breaker]], in which case they don't attack at all, but still follow whatever movement behaviour they would normally have. | ||
The [[amiibo]] figures to be released with {{forwiiu}} have stored data for a CPU fighter within them. The player may [[character customization|customize]] said character and train them by having them battle. The amiibo is labelled with "FP", and can gain experience to level up after battle, capping at Level 50. It has been stated that battling amiibo against each other will yield more experience than battling a human or regular CPU. Additionally, the amiibo will be able change tactics after repeated battles. | The [[amiibo]] figures to be released with {{forwiiu}} have stored data for a CPU fighter within them. The player may [[character customization|customize]] said character and train them by having them battle. The amiibo is labelled with "FP", and can gain experience to level up after battle, capping at Level 50. It has been stated that battling amiibo against each other will yield more experience than battling a human or regular CPU. Additionally, the amiibo will be able change tactics after repeated battles (e.g. if the amiibo battles an opponent that shields frequently, it will learn to use its own shield more effectively and counter shielding opponents with throws). | ||
==Training against CPUs== | ==Training against CPUs== |
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