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(→Origin: The japanese guide that mentions the origin of move gives no mention to WarioWorld) |
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|universe=''{{uv|Wario}}'' | |universe=''{{uv|Wario}}'' | ||
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'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is [[Wario]]'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punishing|punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play. | '''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is [[Wario]]'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punishing|punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play. |
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