Super Smash Bros. for Wii U

Jungle Hijinxs: Difference between revisions

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(Mole Patrol can be heard in one of the videos of this stage.)
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This stage is based on the first level of the Wii game ''Donkey Kong Country Returns''. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''.
This stage is based on the first level of the Wii game ''Donkey Kong Country Returns''. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''.


==Trivia==
*Nintendo of America said on their Twitter feed "Dual-plane stage'''''s''''' in #SmashBros for #WiiU let you to jump between the foreground and background while battling.", implying that this may not be the only dual-plane stage.
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{{SSB4Stages}}
{{Donkey Kong universe}}
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[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]

Revision as of 11:05, October 26, 2014

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Jungle Hijinxs
File:JungleHijinxs.png
File:DKSymbol.png
Universe Donkey Kong
Appears in SSB4 (Wii U)
Tracks available Gear Getaway
Donkey Kong Country Returns (vocal)
Mole Patrol
Article on Donkey Kong Wiki Jungle Hijinxs (Donkey Kong Country Returns)

Jungle Hijinxs is a stage exclusive to Super Smash Bros. for Wii U based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.

Gameplay

Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from stalling by using the cannons repeatedly.

To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.

Origin

This stage is based on the first level of the Wii game Donkey Kong Country Returns. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.

Trivia

  • Nintendo of America said on their Twitter feed "Dual-plane stages in #SmashBros for #WiiU let you to jump between the foreground and background while battling.", implying that this may not be the only dual-plane stage.