Jungle Hijinxs: Difference between revisions
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This stage is based on the first level of the Wii game ''Donkey Kong Country Returns''. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''. | This stage is based on the first level of the Wii game ''Donkey Kong Country Returns''. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''. | ||
==Trivia== | |||
*Nintendo of America said on their Twitter feed "Dual-plane stage'''''s''''' in #SmashBros for #WiiU let you to jump between the foreground and background while battling.", implying that this may not be the only dual-plane stage. | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Donkey Kong universe}} | {{Donkey Kong universe}} | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] |
Revision as of 11:05, October 26, 2014
Jungle Hijinxs | |
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File:JungleHijinxs.png File:DKSymbol.png | |
Universe | Donkey Kong |
Appears in | SSB4 (Wii U) |
Tracks available | Gear Getaway Donkey Kong Country Returns (vocal) Mole Patrol |
Article on Donkey Kong Wiki | Jungle Hijinxs (Donkey Kong Country Returns) |
Jungle Hijinxs is a stage exclusive to Super Smash Bros. for Wii U based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.
Gameplay
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from stalling by using the cannons repeatedly.
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.
Origin
This stage is based on the first level of the Wii game Donkey Kong Country Returns. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.
Trivia
- Nintendo of America said on their Twitter feed "Dual-plane stages in #SmashBros for #WiiU let you to jump between the foreground and background while battling.", implying that this may not be the only dual-plane stage.
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |