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:''This article is about the platform-type element. For the get-up actions, see [[Floor recovery]]. For the different types of floor, view [[Terrain]].'' | :''This article is about the platform-type element. For the get-up actions, see [[Floor recovery]]. For the different types of floor, view [[Terrain]].'' | ||
The '''floor''' (or '''ground''') is an environmental element appearing in each '' | The '''floor''' (or '''ground''') is an environmental element appearing in each ''{{b|Super Smash Bros.|series}}'' game and is anything that a [[character]] can walk/dash on and/or stops the character from [[fall]]ing (as in being KO'd). All floors can be [[tech]]ed on. There exist floors that can cause damage and vertical [[knockback]], as with the track in [[Mute City]] or [[Port Town Aero Drive]] (while the cruise platform is moving), or can be set up to cause [[quake]] damage, as with [[Venusaur]]'s or [[Metagross]]'s Earthquake attacks. In ''Melee'', sending the opponent towards a damaging floor and KOing him or her with it earns the player a [[List of bonuses#Super Smash Bros. Melee|"Kiss-the-Floor KO" bonus]]. [[Acid]] and [[lava]] also count as damaging floors; acid appears in ''[[Super Smash Bros.]]''{{'}}s and ''Melee''{{'}}s [[Planet Zebes]] and [[Brinstar]] stages, respectively, while lava appears in ''Brawl''{{'}}s [[Norfair]] stage. Spikes are also damaging floors and appear in ''Melee'' and ''Brawl'' as hazards. In ''Melee'', spikes deal heavy [[electric]] damage and knockback and can be found in {{SSBM|Ganondorf}}'s [[Target Test]] and [[Race to the Finish]] (later areas). In ''Brawl'', spikes do heavy slashing damage and have set knockback. In ''[[Super Smash Bros. 4]]'', floors no longer stop downward momentum of a knocked-back character. Instead, they redirect that momentum upwards. | ||
==See also== | ==See also== | ||
*[[Stage]] | *[[Stage]] |