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#'''Counter Seed''': All of the stages have added properties, and each stage is faster. The sapling makes enemies trip when they step on it, The watering can has a smaller windbox, and the tree reflects projectiles and counters damage. It is more slow to wither, but is very weak and cannot withstand much damage. Additionally, it deals less damage and knockback when cut down. | #'''Counter Seed''': All of the stages have added properties, and each stage is faster. The sapling makes enemies trip when they step on it, The watering can has a smaller windbox, and the tree reflects projectiles and counters damage. It is more slow to wither, but is very weak and cannot withstand much damage. Additionally, it deals less damage and knockback when cut down. | ||
#'''Big Timber''': All phases are slower to wither. The watering can has a longer range, and the tree grows significantly bigger. When cut down, it deals signifiantly more damage and has higher knockback. | #'''Big Timber''': All phases are slower to wither. The watering can has a longer range, and the tree grows significantly bigger. When cut down, it deals signifiantly more damage and has higher knockback. | ||
==Description from the 3DS version's foldout== | |||
''"Plant a seed, water it to grow a tree, and then fell it with an axe."'' | |||
==Origin== | ==Origin== |