Wild Gunman: Difference between revisions

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==Overview==
==Overview==
When used, the dog summons an 8-bit gunman who shoots in the direction the dog was facing and then quickly disappears.This move has startup lag, since the gunman will not immediately fire. Each gunman inflicts different amounts of damage, ranging from 6% to 4%. The gunman wearing a sombrero deals 7% damage, and has an added [[flame|fire]] effect. These attacks deal very little knockback, only being able to K.O. when the opponent has reached about 290% damage. In addition, opponents can attack the various gunmen, temporarily stunning them and preventing them from firing their weapons; continued damage to them will cause them to fail to fire at all.
When used, the dog summons an 8-bit gunman who shoots in the direction the dog was facing and then quickly disappears.This move has startup lag, since the gunman will not immediately fire. Each gunman inflicts different amounts of damage, ranging from 7% to 4%. The gunman wearing a sombrero deals 7% damage, and has an added [[flame|fire]] effect. These attacks deal very little knockback, only being able to K.O. when the opponent has reached about 290% damage. In addition, opponents can attack the various gunmen, temporarily stunning them and preventing them from firing their weapons; continued damage to them will cause them to fail to fire at all.


==Customization==
==Customization==