198
edits
(https://www.youtube.com/watch?v=EaIVhM2NJFM) |
m (Damage percentages) |
||
Line 43: | Line 43: | ||
|- | |- | ||
!Neutral attack | !Neutral attack | ||
| Left Jab, Right Cross, Toe Kick || | | Left Jab, Right Cross, Toe Kick || 2%, 2%, 4% || Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick. | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| Dr. Kick || | | Dr. Kick || 7% || Dr. Mario performs a spinning kick. | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| Uppercut || | | Uppercut || 7% || Dr. Mario performs a spinning uppercut. | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| Reflex Test || | | Reflex Test || 5% || Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's. | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| Slide || | | Slide || 8% || Dr. Mario slides forward and kicks with both feet. | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| Defibrillator || | | Defibrillator || 15-21% || Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee. | ||
|- | |- | ||
!Up smash | !Up smash | ||
| Ear, Nose and Throat || | | Ear, Nose and Throat || 15-21% || Dr. Mario performs a standard headbutt skyward. | ||
|- | |- | ||
!Down smash | !Down smash | ||
| Surgical Sweep || | | Surgical Sweep || 13-18% || Dr. Mario performs a breakdance sweep. | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| Dr. Kick || | | Dr. Kick || 9% || Does an inverted [[sex kick]], which increases in power the longer it's held out. | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| Dr. Punch || | | Dr. Punch || 15% || Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a [[meteor smash]] effect like Mario's. | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| Drop Kick, M.D. || | | Drop Kick, M.D. || 13% || Dr. Mario spins and kicks backwards. | ||
|- | |- | ||
!Up aerial | !Up aerial | ||
| Bicycle Kick || | | Bicycle Kick || 7% || Dr. Mario performs a somersault and kicks backward. | ||
|- | |- | ||
!Down aerial | !Down aerial | ||
| Bone Drill || | | Bone Drill || 12% || Dr. Mario spins around in the air repeatedly, [[drill|hitting the opponent multiple times]]. | ||
|- | |- | ||
!Grab | !Grab | ||
Line 86: | Line 86: | ||
|- | |- | ||
!Pummel | !Pummel | ||
| Eye Exam || | | Eye Exam || 2% || Headbutts opponent. | ||
|- | |- | ||
!Forward throw | !Forward throw | ||
| Routine Physical || | | Routine Physical || 7% || Dr. Mario spins his opponent around once and tosses the opponent forward. | ||
|- | |- | ||
!Back throw | !Back throw | ||
| Traction || | | Traction || 12% || A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. | ||
|- | |- | ||
!Up throw | !Up throw | ||
| Check Up || | | Check Up || 7% || Dr. Mario throws his opponent high into the air with both hands. | ||
|- | |- | ||
!Down throw | !Down throw | ||
| Hospital Bed || | | Hospital Bed || 6% || Dr. Mario slams his opponent into the ground. | ||
|- | |- | ||
!Floor attack (front) | !Floor attack (front) | ||
Line 116: | Line 116: | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| [[Megavitamins]] || | | [[Megavitamins]] || 5% || Dr. Mario fires a weak, bouncing capsule from his hand as a projectile. | ||
|- | |- | ||
!Neutral special custom 1 | !Neutral special custom 1 | ||
| Fast Capsule || | | Fast Capsule || 2% || Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground. | ||
|- | |- | ||
!Neutral special custom 2 | !Neutral special custom 2 | ||
| Mega Capsule || | | Mega Capsule || 8% if all hits connect || A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact. | ||
|- | |- | ||
!Side special | !Side special | ||
| [[Super Sheet]] || | | [[Super Sheet]] || 4% || Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with. | ||
|- | |- | ||
!Side special custom 1 | !Side special custom 1 | ||
| Shocking Sheet || | | Shocking Sheet || 11% || An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles. | ||
|- | |- | ||
!Side special custom 2 | !Side special custom 2 | ||
| Breezy Sheet || | | Breezy Sheet || 4% || Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around. | ||
|- | |- | ||
!Up special | !Up special | ||
| [[Super Jump Punch]] || | | [[Super Jump Punch]] || 13% || Dr. Mario performs a strong rising punch. It travels less distance than Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's. | ||
|- | |- | ||
!Up special custom 1 | !Up special custom 1 | ||
| Super Jump || | | Super Jump || 0% || A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox. | ||
|- | |- | ||
!Up special custom 2 | !Up special custom 2 | ||
| Ol' One-Two || | | Ol' One-Two || 8% first hit, 13% explosion || A much stronger punch that causes explosive fire damage, at the cost of recovery distance. | ||
|- | |- | ||
!Down special | !Down special | ||
Line 152: | Line 152: | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| [[Dr. Mario's Final Smash]] || | | [[Dr. Mario's Final Smash]] || 31% || Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Based on the [[Mario Finale]]. | ||
|} | |} | ||
edits