Dr. Mario (SSB4): Difference between revisions

m
Damage percentages
(https://www.youtube.com/watch?v=EaIVhM2NJFM)
m (Damage percentages)
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!Neutral attack
!Neutral attack
| Left Jab, Right Cross, Toe Kick || ?% || Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
| Left Jab, Right Cross, Toe Kick || 2%, 2%, 4% || Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
|-
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!Forward tilt
!Forward tilt
| Dr. Kick || ?% || Dr. Mario performs a spinning kick.
| Dr. Kick || 7% || Dr. Mario performs a spinning kick.
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!Up tilt
!Up tilt
| Uppercut || ?% || Dr. Mario performs a spinning uppercut.
| Uppercut || 7% || Dr. Mario performs a spinning uppercut.
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!Down tilt
!Down tilt
| Reflex Test || ?% || Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
| Reflex Test || 5% || Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
<!--Crawl attack-->
<!--Crawl attack-->
|-
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!Dash attack
!Dash attack
| Slide || ?% || Dr. Mario slides forward and kicks with both feet.
| Slide || 8% || Dr. Mario slides forward and kicks with both feet.
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!Forward smash
!Forward smash
| Defibrillator || ?% || Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
| Defibrillator || 15-21% || Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
|-
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!Up smash
!Up smash
| Ear, Nose and Throat || ?% || Dr. Mario performs a standard headbutt skyward.
| Ear, Nose and Throat || 15-21% || Dr. Mario performs a standard headbutt skyward.
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!Down smash
!Down smash
| Surgical Sweep || ?% || Dr. Mario performs a breakdance sweep.
| Surgical Sweep || 13-18% || Dr. Mario performs a breakdance sweep.
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!Neutral aerial
!Neutral aerial
| Dr. Kick || ?% || Does an inverted [[sex kick]], which increases in power the longer it's held out.
| Dr. Kick || 9% || Does an inverted [[sex kick]], which increases in power the longer it's held out.
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!Forward aerial
!Forward aerial
| Dr. Punch || ?% || Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a [[meteor smash]] effect like Mario's.
| Dr. Punch || 15% || Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a [[meteor smash]] effect like Mario's.
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!Back aerial
!Back aerial
| Drop Kick, M.D. || ?% || Dr. Mario spins and kicks backwards.
| Drop Kick, M.D. || 13% || Dr. Mario spins and kicks backwards.
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!Up aerial
!Up aerial
| Bicycle Kick || ?% || Dr. Mario performs a somersault and kicks backward.
| Bicycle Kick || 7% || Dr. Mario performs a somersault and kicks backward.
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!Down aerial
!Down aerial
| Bone Drill || ?% || Dr. Mario spins around in the air repeatedly, [[drill|hitting the opponent multiple times]].
| Bone Drill || 12% || Dr. Mario spins around in the air repeatedly, [[drill|hitting the opponent multiple times]].
|-
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!Grab
!Grab
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!Pummel
!Pummel
| Eye Exam || ?% || Headbutts opponent.
| Eye Exam || 2% || Headbutts opponent.
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!Forward throw
!Forward throw
| Routine Physical || ?% || Dr. Mario spins his opponent around once and tosses the opponent forward.
| Routine Physical || 7% || Dr. Mario spins his opponent around once and tosses the opponent forward.
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!Back throw
!Back throw
| Traction || ?% || A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
| Traction || 12% || A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
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!Up throw
!Up throw
| Check Up || ?% || Dr. Mario throws his opponent high into the air with both hands.
| Check Up || 7% || Dr. Mario throws his opponent high into the air with both hands.
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!Down throw
!Down throw
| Hospital Bed || ?% || Dr. Mario slams his opponent into the ground.
| Hospital Bed || 6% || Dr. Mario slams his opponent into the ground.
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!Floor attack (front)
!Floor attack (front)
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!Neutral special
!Neutral special
| [[Megavitamins]] || ?% || Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
| [[Megavitamins]] || 5% || Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
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!Neutral special custom 1
!Neutral special custom 1
| Fast Capsule || ?% || Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
| Fast Capsule || 2% || Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
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!Neutral special custom 2
!Neutral special custom 2
| Mega Capsule || ?% || A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
| Mega Capsule || 8% if all hits connect || A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
|-
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!Side special
!Side special
| [[Super Sheet]] || ?% || Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
| [[Super Sheet]] || 4% || Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
|-
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!Side special custom 1
!Side special custom 1
| Shocking Sheet || ?% || An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
| Shocking Sheet || 11% || An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
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!Side special custom 2
!Side special custom 2
| Breezy Sheet || ?% || Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
| Breezy Sheet || 4% || Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
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!Up special
!Up special
| [[Super Jump Punch]] || ?% || Dr. Mario performs a strong rising punch. It travels less distance than Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
| [[Super Jump Punch]] || 13% || Dr. Mario performs a strong rising punch. It travels less distance than Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
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!Up special custom 1
!Up special custom 1
| Super Jump || ?% || A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
| Super Jump || 0% || A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
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!Up special custom 2
!Up special custom 2
| Ol' One-Two || ?% || A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
| Ol' One-Two || 8% first hit, 13% explosion || A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
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!Down special
!Down special
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!Final Smash
!Final Smash
| [[Dr. Mario's Final Smash]] || ?% || Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Based on the [[Mario Finale]].
| [[Dr. Mario's Final Smash]] || 31% || Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Based on the [[Mario Finale]].
|}
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