Shieldstun: Difference between revisions

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(Undid edit by 98.243.253.81: Mentioning this is unnecessary, as breaking your shield is never the ideal option. Whether or not Jigglypuff can suffer more from it is irrelevant.)
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[[Image:Shield.jpg|right|thumb|{{SSBB|Zero Suit Samus}} currently in shieldstun from {{SSBB|Snake}}'s jab.]]
[[Image:Shield.jpg|right|thumb|{{SSBB|Zero Suit Samus}} currently in shieldstun from {{SSBB|Snake}}'s jab.]]


'''Shieldstun''' is a game mechanic that can be observed when a player's [[shield]] is hit. Upon being struck while shielding, the struck character will undergo an effect similar to that of [[hitstun]], in addition to some [[freeze frame]]s. While the attacker experiences the normal freeze frames of the move, they do not undergo shieldstun, allowing them to move again before their opponent can. During the period of shieldstun, the shielding player cannot perform any of their normal [[out of shield]] options, rendering them stuck. In ''Melee'' the formula for frames of shieldstun is (X + 4.45)/2.235) rounded down where X is the amount of damage the attack would deal if it was unshielded. Additionally shield damage the move may posses is not factored into this formula.
'''Shieldstun''' is a game mechanic that can be observed when a player's [[shield]] is hit. Upon being struck while shielding, the struck character will undergo an effect similar to that of [[hitstun]], in addition to some [[freeze frame]]s. While the attacker experiences the normal freeze frames of the move, they do not undergo shieldstun, allowing them to move again before their opponent can. During the period of shieldstun, the shielding player cannot perform any of their normal [[out of shield]] options, rendering them stuck. In ''Melee'', the formula for frames of shieldstun is (X + 4.45)/2.235) rounded down where X is the amount of damage the attack would deal if it was unshielded. Additionally, [[shield damage]] the move may possess is not factored into this formula.


With the inability to [[jump]], [[grab]], or [[roll]] out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's [[pillaring]] [[combo]]s or other [[shield break combo]]. However, it is more likely to see this used to [[bait]] out and [[punish]] a roll. Many multiple hit moves that hit rapidly (such as [[Fox]]'s or [[Yoshi]]'s [[down aerial]]s) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.  
With the inability to [[jump]], [[grab]], or [[roll]] out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's [[pillaring]] [[combo]]s or other [[shield break combo]]. However, it is more likely to see this used to [[bait]] out and [[punish]] a roll. Many multiple hit moves that hit rapidly (such as [[Fox]]'s or [[Yoshi]]'s [[down aerial]]s) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.  


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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