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==Overview== | ==Overview== | ||
[[File:Meta Knight Back Aerial Hitbox Brawl.png|thumb | [[File:Meta Knight Back Aerial Hitbox Brawl.png|thumb|The back aerial hitboxes. Top: The first hit. Middle: second hit. Bottom: Final hit.]] | ||
Meta Knight slashes behind himself three times, in a similar manner to his {{mvsub|Meta Knight|SSBB|forward aerial}}. In comparison to his forward aerial, the slashes are slower and more laggy, but the third slash has more knockback to the point where it is a more reliable KO move. Despite having sizable [[ending lag]] and [[landing lag]], the move also has almost no [[startup lag]] (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as {{mvsub|Meta Knight|SSBB|forward tilt}}s and grabs at lower percentages to rack up damage, or the back slash of a {{mvsub|Meta Knight|SSBB|down smash}} at higher percentages for a KO setup. | Meta Knight slashes behind himself three times, in a similar manner to his {{mvsub|Meta Knight|SSBB|forward aerial}}. In comparison to his forward aerial, the slashes are slower and more laggy, but the third slash has more knockback to the point where it is a more reliable KO move. Despite having sizable [[ending lag]] and [[landing lag]], the move also has almost no [[startup lag]] (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as {{mvsub|Meta Knight|SSBB|forward tilt}}s and grabs at lower percentages to rack up damage, or the back slash of a {{mvsub|Meta Knight|SSBB|down smash}} at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials. | ||
{{technical data}} | {{technical data}} |