Ike (SSB4): Difference between revisions

m (→‎Changes from Brawl: Just because they're not used in competitive play doesn't mean they don't count as nerfs.)
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==Changes from ''Brawl''==
==Changes from ''Brawl''==


*{{buff|[[Quick Draw]] no longer leaves Ike in a helpless state when used in the air.}}
*{{buff|[[Quick Draw]]'s mid-air slash no longer leaves Ike in a helpless state.}}
:*{{change|However, Ike is forced in a helpless state if a mid-air Quick Draw ends without attacking.}}
*{{buff|When using [[Eruption]], Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering [[recoil damage]], and seems to charge very slighty faster.}}
*{{buff|When using [[Eruption]], Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering [[recoil damage]], and seems to charge very slighty faster.}}
**{{nerf|It is also weaker.}}
**{{nerf|It is also weaker.}}
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