Super Smash Bros. 4
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Character customization: Difference between revisions

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(→‎General: Max weight seems to vary, I think heavier characters can carry more but not sure.)
(Eh, there might be a better way to organize this, but I still think this looks nice. Definitely better than it did before, anyway.)
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[[File:Character customization interface.png|thumb|The character customization interface]]
[[File:Character customization interface.png|thumb|The character customization interface]]
'''Character customization''', officially '''character creation''' (キャラ作り, ''character creation''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in the upcoming ''[[Super Smash Bros. 4]]''. It appears to allow players to alter several fundamental properties of characters' [[special move]]s. All characters have 1 standard and 2 variations of each special move to choose from, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials.
'''Character customization''', officially '''character creation''' (キャラ作り, ''character creation''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in the upcoming ''[[Super Smash Bros. 4]]''. It appears to allow players to alter several fundamental properties of characters' [[special move]]s. All characters have 1 standard and 2 variations of each special move to choose from, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials.
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==Confirmed variations of special moves==
==Confirmed variations of special moves==
===[[Mario (SSB4)|Mario]]===
*Mario's Fire Orb is one of the variations of [[Fireball]] which is large with a swirly appearance. It moves significantly slower and hits multiple times. 
*Mario's Fast Fireball is the second variation of [[Fireball]] which travels fast and straight. When demonstrated it was also shown to flinch but cause no knockback.
*Mario's [[Super Jump Punch]] can be turned into Explosive Punch, which produces fire and explosive damage.
*Mario's Super Jump is the second variation of [[Super Jump Punch]]. Nothing was confirmed about how it works yet. The only known difference is that it leaves a trail behind Mario.
*Mario has a move called Gust Cape that can replace [[Cape]]. No information, however, has been given about this.
*Mario has a move called Shocking Cape that can replace [[Cape]]. Nothing is known yet about this move yet.
*Mario's [[F.L.U.D.D.]] has two variations known as Scalding F.L.U.D.D. and High-Pressure F.L.U.D.D. that were briefly shown in the 2014 E3 Press Conference for ''Super Smash Bros for Wii U and Nintendo 3DS''. Scalding F.L.U.D.D. seems to deal fire rapid fire damage and keep them in place.


===[[Luigi (SSB4)|Luigi]]===
{| class="wikitable"
===[[Peach (SSB4)|Peach]]===
! Character !! Custom [[Neutral special]] 1 !! Custom Neutral special 2 !! Custom [[Side special]] 1 !! Custom Side special 2 !! Custom [[Up special]] 1 !! Custom Up special 2 !! Custom [[Down special]] 1 !! Custom Down special 2 !! Unknown
===[[Bowser (SSB4)|Bowser]]===
|-
*Bowser's [[Fire Breath]] can be turned into a large fireball with start up lag. It also seems to go through enemies.
| {{SSB4|Mario}} || [[Fireball]] can be modified into Fire Orb, a larger Fireball with a vortex-like appearance which moves significantly slower and hits multiple times. || Fireball can be modified into Fast Fireball, which travels much faster and moves straight, but causes minimal knockback. || [[Cape]] can be modified into Gust Cape. No other information is known about it. || Cape can be modified into Shocking Cape. No other information is known about it. || [[Super Jump Punch]] can be modified into Explosive Punch, which produces fire and [[explosive]] damage. || Super Jump Punch can be modified into Super Jump. It leaves a trail behind Mario, but no other information is known about it. || [[F.L.U.D.D.]] can be modified into Scalding F.L.U.D.D. It appears to deal rapid fire damage and keep enemies held in place. || F.L.U.D.D. can be modified into High-Pressure F.L.U.D.D. No other information is known about it. ||
===[[Rosalina (SSB4)|Rosalina]]===
|-
*Gravitational Pull can be replaced with {{rollover|Catch & Release or Guardian Luma|Japanese names; English names not known}}. Catch and Release is performed in a similar manner to Gravitational Pull, except fighters are drawn in instead of items, while Guardian Luma has the active Luma act as a shield.
| {{SSB4|Luigi}} || || || || || || || || ||
 
|-
===[[Donkey Kong (SSB4)|Donkey Kong]]===
| {{SSB4|Peach}} || || || || || || || || ||
*Donkey Kong's [[Giant Punch]] has a variation called [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlZHyi3Og Storm Punch], which creates a large gust of wind.
|-
*Donkey Kong's [[Hand Slap]] has a variation that has him deal electrical damage. Has only been shown in mid-air and the name is unknown.
| {{SSB4|Bowser}} || [[Fire Breath]] can be modified into a large fireball with noticeable startup lag that appears to go through enemies. || || || || || || || ||
*Donkey Kong's [[Spinning Kong]] has two variations, Giant Slam and Giant Blow. Nothing has been confirmed about how either of them work yet.
|-
*Donkey Kong's [[Headbutt]] can be given [[knockback resistance]] and significantly slowed down.
| {{SSB4|Bowser Jr.}} || || || || || || || || ||
 
|-
===[[Diddy Kong (SSB4)|Diddy Kong]]===
| {{SSB4|Rosalina}} || || || || || || || [[Gravitational Pull]] can be modified into what is known in Japan as Catch & Release, but has no known English name. It is performed in a similar manner to Gravitational Pull, but fighters are drawn in instead of items. || Gravitational Pull can be modified into what is known in Japan as Guardian Luma, but has no known English name. It sees the active Luma act as a shield. ||
===[[Yoshi (SSB4)|Yoshi]]===
|-
*Yoshi has a variant named "Heavy Egg Roll", though no other information is currently known.
| {{SSB4|Donkey Kong}} || [[Giant Punch]] can be modified into [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlZHyi3Og Storm Punch], which is known to create a large gust of wind. || || [[Headbutt]] can be modified into a version that has significant startup [[lag]], but also has [[knockback resistance]]. || || [[Spinning Kong]] can be modified into Giant Slam. No other information is known about it. || Spinning Kong can be modified into Giant Blow. No other information is known about it. || [[Hand Slap]] can be modified into a version that deals [[electric]] damage. However, it has only been shown in midair, and its name is unknown as of yet. || ||
 
|-
===[[Link (SSB4)|Link]]===
| {{SSB4|Diddy Kong}} || || || || || || || || ||
*Link's [[Gale Boomerang]] can be changed to an Electric Boomerang.  No other information is known.
|-
 
| {{SSB4|Yoshi}} || || || || || || || || || Yoshi can modify an unknown move, presumably [[Egg Roll]], into Heavy Egg Roll. No other information is known about it. <!--The old tables didn't specify which move this was for. Bear with me.-->
===[[Zelda (SSB4)|Zelda]]===
|-
===[[Sheik (SSB4)|Sheik]]===
| {{SSB4|Link}} || || || [[Gale Boomerang]] can be modified to Electric Boomerang. No other information is known about it. || || || || || ||
===[[Toon Link (SSB4)|Toon Link]]===
|-
===[[Samus (SSB4)|Samus]]===
| {{SSB4|Zelda}} || || || || || || || || ||
*Samus is confirmed to have a melee variant of her [[Charge Shot]], though nothing was confirmed about how it works yet.
|-
===[[Zero Suit Samus (SSB4)|Zero Suit Samus]]===
| {{SSB4|Sheik}} || || || || || || || || ||
===[[Kirby (SSB4)|Kirby]]===
|-
*Kirby's [[Inhale]] can be turned into an ice breath attack, presumably disabling Kirby's ability to copy opponents. The other variation is 'Jump Inhale', where Kirby hops forward before he inhales the opponent.
| {{SSB4|Toon Link}} || || || || || || || || ||
*Kirby's [[Hammer Flip]] can be replaced by 'Launching Hammer', of which its mechanics are unknown, but assumed to be the original variant from Melee/Brawl. It may also be replaced with 'Giant Hammer', appearing like how Kirby wields the hammer in his home series - an overhead swing.<!--Which one is Hammer Bash?-->
|-
*Kirby's [[Final Cutter]] may be replaced by 'Ground Wave', or 'Rising Cutter'. Mechanics are unknown, but Ground Wave does not appear to give Kirby a recovery.
| {{SSB4|Ganondorf}} || || || || || || || || ||
*Kirby's [[Stone]] can be replaced by 'Burying Stone', which buries grounded foes it hits, and 'Meteor Stone', whose mechanics are unknown. It is unknown what the previously reported 'Hammer Bash' is, or whether it is even a custom down special.
|-
 
| {{SSB4|Samus}} || [[Charge Shot]] can be modified into a melee variant. No other information is known about it. || || || || || || || ||
=== [[Meta Knight (SSB4)|Meta Knight]] ===
|-
*[[Drill Rush]] has two variants: "Speed Drill" and "Breaker Drill". Speed Drill has a longer range but can only travel the direction Meta Knight is facing; while Breaker Drill has moderate range and power, yet it can [[Shield break|break shields]].
| {{SSB4|Zero Suit Samus}} || || || || || || || || ||
 
|-
===[[King Dedede (SSB4)|King Dedede]]===
| {{SSB4|Kirby}} || [[Inhale]] can be modified into an ice breath attack, presumably disabling Kirby's [[Copy ability (SSB4)|copy abilities]]. || Inhale can be modified into Jump Inhale, where Kirby jumps and moves a significant distance forwards as he inhales. || [[Hammer Flip]] can be modified into Launching Hammer. No other information is known about it. || Hammer Flip can be modified into Giant Hammer, which is known to involve Kirby swinging overhead, as he does in his own series. || [[Final Cutter]] can be modified into Ground Wave, which does not appear to give Kirby the recovery that Final Cutter does. || Final Cutter can be modified into Rising Cutter. No other information is known about it. || [[Stone]] can be modified into Burying Stone, which [[buries]] grounded foes that it hits. || Stone can be modified into Meteor Stone. No other information is known about it. || A custom move for Kirby called Hammer Bash has been reported to be in the game; this is curious, however, as all of Kirby's customizable specials have been confirmed since. It is unknown if its name was changed, if it was removed entirely, or if something else happened to it.
===[[Fox (SSB4)|Fox]]===
|-
*Fox has a variation named Charge Blaster. Nothing was confirmed about how it works yet.
| {{SSB4|Meta Knight}} || || || [[Drill Rush]] can be modified into Speed Drill. It has a longer range, but it can not be controlled. || Drill Rush can be modified into Breaker Drill. It has only moderate range and power, but deals high [[shield damage]]. || || || || ||
===[[Pikachu (SSB4)|Pikachu]]===
|-
*{{b|Thunder|Pokémon}} can be substituted for Self-Generation or Great Thunder. Self-Generation unleashes an electric attack from Pikachu to knock back foes, while Great Thunder has an extended reach, as well as a sweetspot where it begins and a sourspot where it ends.
| {{SSB4|King Dedede}} || || || || || || || || ||
 
|-
===[[Charizard (SSB4)|Charizard]]===
| {{SSB4|Fox}} || || || || || || || || || Fox can modify an unknown move, very likely [[Blaster]], into Charge Blaster. No other information is known about it.
===[[Lucario (SSB4)|Lucario]]===
|-
===[[Greninja (SSB4)|Greninja]]===
| {{SSB4|Pikachu}} || || || || || || || {{b|Thunder|Pokémon}} can be modified into Self-Generation. It unleashes an electric attack originating from Pikachu itself. || Thunder can be modified into Great Thunder. It has extended reach, as well as a [[Sweet spot (hitbox)|sweet spot]] where it begins and a sour spot where it ends. ||
*Greninja has a variation named Stagnant Shuriken. How it works is not known at this time.
|-
===[[Captain Falcon (SSB4)|Captain Falcon]]===
| {{SSB4|Charizard}} || || || || || || || || ||
===[[Marth (SSB4)|Marth]]===
|-
*Marth's [[Shield Breaker]] can be altered to propel him forwards a significant distance on use.
| {{SSB4|Lucario}} || || || || || || || || ||
===[[Ike (SSB4)|Ike]]===
|-
===[[Lucina (SSB4)|Lucina]]===
| {{SSB4|Greninja}} || [[Water Shuriken]] can be modified into Stagnant Shuriken. No other information is known about it. || || || || || || || ||
===[[Robin (SSB4)|Robin]]===
|-
===[[Pit (SSB4)|Pit]]===
| {{SSB4|Captain Falcon}} || || || || || || || || ||
*[[Palutena's Arrow]] has two variations: one where the arrows move slower and with more control, though less damage will be inflicted, while another disables the ability to control shots, but allows shots to pierce through opponents.
|-
===[[Olimar (SSB4)|Olimar]]===
| {{SSB4|Marth}} || [[Shield Breaker]] can be modified into a variant that propels Marth forward a significant distance on use. || || || || || || || ||
===[[Little Mac (SSB4)|Little Mac]]===
|-
*[[Straight Lunge]] can be changed to a flaming or shock variant. The flaming variant has less charge time but less damage, while the shocking variant paralyzes opponents, but Little Mac loses knockback resistance.
| {{SSB4|Ike}} || || || || || || || || ||
===[[Villager (SSB4)|Villager]]===
|-
===[[Wii Fit Trainer (SSB4)|Wii Fit Trainer]]===
| {{SSB4|Lucina}} || || || || || || || || ||
*[[Sun Salutation]] has two variations: one where shots are slower but can push opponents, while another is a concentrated version.
|-
=== [[Shulk (SSB4)|Shulk]] ===
| {{SSB4|Robin}} || || || || || || || || ||
===[[Sonic (SSB4)|Sonic]]===
|-
===[[Mega Man (SSB4)|Mega Man]]===
| {{SSB4|Pit}} || [[Palutena's Arrow]] can be modified into a variant where arrows move slower and deal less damage, but are more controllable. || Palutena's Arrow can be modified into a variant that can not be controlled, but allows arrows to pierce opponents. || || || || || || ||
*[[Rush Coil]] may be replaced with Beat. How Beat operates is not known at this time.
|-
*[[Leaf Shield]] can be replaced with Plant Barrier from ''Mega Man 6''. How it differs from Leaf Shield aside from appearance is not known at this time.
| {{SSB4|Olimar}} || || || || || || || || ||
 
|-
===[[Pac-Man (SSB4)|Pac-Man]]===
| {{SSB4|Little Mac}} || [[Straight Lunge]] can be modified into a variant that is [[flame|flaming]] and has less charge time, but deals less damage. || Straight Lunge can be modified into a variant that [[paralyze]]s opponents, but causes Little Mac to lose his [[knockback resistance]]. || || || || || || ||
*Pac-Man's down special, which summons a fire hydrant that sprays water on both sides, has two variations: one where the hydrant shoots fire instead, dealing damage to anyone including the user, and another where the hydrant explodes when dropped or after some time.
|-
| {{SSB4|Villager}} || || || || || || || || ||
|-
| {{SSB4|Wii Fit Trainer}} || [[Sun Salutation]] can be modified into a variant where its projectiles move slower, but [[push]] opponents. || Sun Salutation can be modified into a variant where shots are more "concentrated". <!--The old tables were so unclear on this, it hurt.--> || || || || || || ||
|-
| {{SSB4|Shulk}} || || || || || || || || ||
|-
| {{SSB4|Sonic}} || || || || || || || || ||
|-
| {{SSB4|Mega Man}} || || || || || [[Rush Coil]] can be modified into Beat, the flying bird robot first appearing in ''Mega Man 5''. No other information is known about it. || || [[Leaf Shield]] can be modified into Plant Barrier, Plant Man's weapon from ''Mega Man 6''. No other information is known about it. || ||
|-
| {{SSB4|Pac-Man}} || || || || || || || [[Fire Hydrant]] can be modified into Erupting Plug, which causes the hydrant to spew short-ranged fire instead of water, causing damage to anyone including Pac-Man himself. || Fire Hydrant can be modified into Exploding Plug. It causes the hydrant to explode after hitting the ground, or a certain amount of time. ||
|}


==Trivia==
==Trivia==

Revision as of 19:11, September 6, 2014

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Potentially contentious information should be discussed on the talk page before being added.
The character customization interface

Character customization, officially character creation (キャラ作り, character creation), referred to as Custom Move Sets (カスタマイズ必殺ワザ, Customize Special Techniques) in the Smash Direct, is a feature in the upcoming Super Smash Bros. 4. It appears to allow players to alter several fundamental properties of characters' special moves. All characters have 1 standard and 2 variations of each special move to choose from, with the exception of Palutena and the Mii Fighters, who instead have a selection of completely different specials.

Before the Super Smash Bros. Direct where the feature was officially announced, in June 2013, Masahiro Sakurai had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations will not be alternate costumes (though this was later proven not to be the case for Mii Fighters), and that they would not have to be unlocked through repeated tasks.[1]

Character customization will be available when playing locally or when playing online with friends, but not when playing online with anyone.

General

The options for customizing movesets appear in the form of "Custom parts", which come in multiple types[2]:

  • Equipment: Collected through the games' numerous game modes, these items can be equipped to characters as to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game. Equipment appears to correlate with items that each fighter is known for; for example, Mario uses gloves, shoes, and overalls. Currently, only a few pieces of equipment are known:
    • Max-Power Gloves: Boost attack power, and according to the name, are assumed to be the most powerful power-increasing item.
    • High-Power Gloves: Boost attack power by a lot, but still lose to the above item.
    • Air Pinata Gloves
    • High-Speed Dash Shoes: Boost walking/running speed.
    • Ultra-Lightweight Shoes: Same as above, but difference in stat boost is currently unknown.
    • Easy Split-Second Shield Overalls: Increases defense, making characters who equip it harder to launch and lowers the damage they take.
    • Rare Agility Badge
    • Hard Breaker Agility Badge
    • Quick Batter Protection Badge
    • Unknown equipment with negative (red) effect of removing respawn invincibility.
    • Unknown equipment with effect of increasing attack in a crisis.
  • Specials: Lets players change the special attacks of various characters. Details are shown in a later section.
  • Headgear: Head accessories for Miis that behave similar to outfits. The available headgear shown so far are:
    • A top hat.
    • A hibiscus barrette.
    • A sun hat.
    • A helmet from Mii Force.
    • Samus's helmet
    • Meta Knight's mask
    • Mario's Hat
    • A Slippy Toad based Hat
    • Peach's hair, earrings, and crown
    • An American football helmet.
  • Outfits: Can be used to customize the outfits and accessories of Mii Fighters. It is currently unknown how they will be unlocked, or whether the user can change the colors of these outfits. However, it has been shown that certain outfits will alter the appearance of a Mii's weapons, depending on its type (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). The available outfits shown so far are:
    • Standard Outfit: The default clothing worn by Miis.
    • A suit and tie.
    • An American football outfit.
    • A leather bodysuit with glowing accents on it, (including one that resembles the Smash logo).
    • An Old-English style outfit.
    • A bulky armor suit that also has glowing accents on it.
    • A tight shirt and black leather pants covered in bling.
    • A cowboy costume. There is a female variant of this that includes a skirt.
    • Fighter Uniform: An outfit resembling a martial arts uniform.
  • Powers: Assorted powers implied to only take effect in Smash Run. A similar system was earlier used in Kid Icarus: Uprising. Most if not all powers have multiple levels; higher levels grant a greater number and\or more effective uses, but take up more of the total weight limit [3]:
    • Back Shield
    • Power Bomb
    • Launch Ring
    • Strong Kick
    • Auto-Recovery

Confirmed variations of special moves

Character Custom Neutral special 1 Custom Neutral special 2 Custom Side special 1 Custom Side special 2 Custom Up special 1 Custom Up special 2 Custom Down special 1 Custom Down special 2 Unknown
Mario Fireball can be modified into Fire Orb, a larger Fireball with a vortex-like appearance which moves significantly slower and hits multiple times. Fireball can be modified into Fast Fireball, which travels much faster and moves straight, but causes minimal knockback. Cape can be modified into Gust Cape. No other information is known about it. Cape can be modified into Shocking Cape. No other information is known about it. Super Jump Punch can be modified into Explosive Punch, which produces fire and explosive damage. Super Jump Punch can be modified into Super Jump. It leaves a trail behind Mario, but no other information is known about it. F.L.U.D.D. can be modified into Scalding F.L.U.D.D. It appears to deal rapid fire damage and keep enemies held in place. F.L.U.D.D. can be modified into High-Pressure F.L.U.D.D. No other information is known about it.
Luigi
Peach
Bowser Fire Breath can be modified into a large fireball with noticeable startup lag that appears to go through enemies.
Bowser Jr.
Rosalina Gravitational Pull can be modified into what is known in Japan as Catch & Release, but has no known English name. It is performed in a similar manner to Gravitational Pull, but fighters are drawn in instead of items. Gravitational Pull can be modified into what is known in Japan as Guardian Luma, but has no known English name. It sees the active Luma act as a shield.
Donkey Kong Giant Punch can be modified into Storm Punch, which is known to create a large gust of wind. Headbutt can be modified into a version that has significant startup lag, but also has knockback resistance. Spinning Kong can be modified into Giant Slam. No other information is known about it. Spinning Kong can be modified into Giant Blow. No other information is known about it. Hand Slap can be modified into a version that deals electric damage. However, it has only been shown in midair, and its name is unknown as of yet.
Diddy Kong
Yoshi Yoshi can modify an unknown move, presumably Egg Roll, into Heavy Egg Roll. No other information is known about it.
Link Gale Boomerang can be modified to Electric Boomerang. No other information is known about it.
Zelda
Sheik
Toon Link
Ganondorf
Samus Charge Shot can be modified into a melee variant. No other information is known about it.
Zero Suit Samus
Kirby Inhale can be modified into an ice breath attack, presumably disabling Kirby's copy abilities. Inhale can be modified into Jump Inhale, where Kirby jumps and moves a significant distance forwards as he inhales. Hammer Flip can be modified into Launching Hammer. No other information is known about it. Hammer Flip can be modified into Giant Hammer, which is known to involve Kirby swinging overhead, as he does in his own series. Final Cutter can be modified into Ground Wave, which does not appear to give Kirby the recovery that Final Cutter does. Final Cutter can be modified into Rising Cutter. No other information is known about it. Stone can be modified into Burying Stone, which buries grounded foes that it hits. Stone can be modified into Meteor Stone. No other information is known about it. A custom move for Kirby called Hammer Bash has been reported to be in the game; this is curious, however, as all of Kirby's customizable specials have been confirmed since. It is unknown if its name was changed, if it was removed entirely, or if something else happened to it.
Meta Knight Drill Rush can be modified into Speed Drill. It has a longer range, but it can not be controlled. Drill Rush can be modified into Breaker Drill. It has only moderate range and power, but deals high shield damage.
King Dedede
Fox Fox can modify an unknown move, very likely Blaster, into Charge Blaster. No other information is known about it.
Pikachu Thunder can be modified into Self-Generation. It unleashes an electric attack originating from Pikachu itself. Thunder can be modified into Great Thunder. It has extended reach, as well as a sweet spot where it begins and a sour spot where it ends.
Charizard
Lucario
Greninja Water Shuriken can be modified into Stagnant Shuriken. No other information is known about it.
Captain Falcon
Marth Shield Breaker can be modified into a variant that propels Marth forward a significant distance on use.
Ike
Lucina
Robin
Pit Palutena's Arrow can be modified into a variant where arrows move slower and deal less damage, but are more controllable. Palutena's Arrow can be modified into a variant that can not be controlled, but allows arrows to pierce opponents.
Olimar
Little Mac Straight Lunge can be modified into a variant that is flaming and has less charge time, but deals less damage. Straight Lunge can be modified into a variant that paralyzes opponents, but causes Little Mac to lose his knockback resistance.
Villager
Wii Fit Trainer Sun Salutation can be modified into a variant where its projectiles move slower, but push opponents. Sun Salutation can be modified into a variant where shots are more "concentrated".
Shulk
Sonic
Mega Man Rush Coil can be modified into Beat, the flying bird robot first appearing in Mega Man 5. No other information is known about it. Leaf Shield can be modified into Plant Barrier, Plant Man's weapon from Mega Man 6. No other information is known about it.
Pac-Man Fire Hydrant can be modified into Erupting Plug, which causes the hydrant to spew short-ranged fire instead of water, causing damage to anyone including Pac-Man himself. Fire Hydrant can be modified into Exploding Plug. It causes the hydrant to explode after hitting the ground, or a certain amount of time.

Trivia

  • Taking the first letter of each category of custom part available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".

References

External links