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(→Specific examples: Found out why that works) |
(→Specific examples: noticed this) |
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*If the player and a CPU with a [[charge]]able projectile are on opposite sides of a stage, the CPU will often start charging and firing the attack, regardless of whether the player can [[absorb]] or [[reflect]] it. | *If the player and a CPU with a [[charge]]able projectile are on opposite sides of a stage, the CPU will often start charging and firing the attack, regardless of whether the player can [[absorb]] or [[reflect]] it. | ||
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*CPU {{SSBB|Bowser}} and {{SSBB|Charizard}} will never hold [[Fire Breath]] and [[Flamethrower]] beyond their initial length. | *CPU {{SSBB|Bowser}} and {{SSBB|Charizard}} will never hold [[Fire Breath]] and [[Flamethrower]] respectively beyond their initial length. Additionally, they will normally attempt to [[B-reverse]] these moves after a jump, leaving themselves vulnerable to any attacks. | ||
*When {{SSBB|Snake}} uses his [[down throw]] near an edge on a CPU, the CPU will always roll toward the nearest edge the instant they can make a move. This allows him to infinite them or get an easy KO with an [[up tilt]].<ref>http://www.youtube.com/watch?v=Lywfn1gCgJs</ref> When done in a soft platform without grabbable edges, they will instead always use a floor recovery attack. | *When {{SSBB|Snake}} uses his [[down throw]] near an edge on a CPU, the CPU will always roll toward the nearest edge the instant they can make a move. This allows him to infinite them or get an easy KO with an [[up tilt]].<ref>http://www.youtube.com/watch?v=Lywfn1gCgJs</ref> When done in a soft platform without grabbable edges, they will instead always use a floor recovery attack. | ||
*If a CPU Snake plants a [[C4]] sticky on an opponent, it will always move a small distance away and use Cypher, then detonate the C4 after. This makes them extremely vulnerable, predictable, and [[punish]]able. If attacked out of the Cypher, they will simply run away a short distance and then detonate the C4. | *If a CPU Snake plants a [[C4]] sticky on an opponent, it will always move a small distance away and use Cypher, then detonate the C4 after. This makes them extremely vulnerable, predictable, and [[punish]]able. If attacked out of the Cypher, they will simply run away a short distance and then detonate the C4. | ||
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*CPUs have a difficult time getting out of the underground part of [[Temple]] when opposing players are on the upper part. This is especially noticeable with CPU {{SSBB|Wolf}}<ref>http://youtu.be/a3Uus1Ql2xg</ref>. | *CPUs have a difficult time getting out of the underground part of [[Temple]] when opposing players are on the upper part. This is especially noticeable with CPU {{SSBB|Wolf}}<ref>http://youtu.be/a3Uus1Ql2xg</ref>. | ||
*CPUs will never swim on [[Pirate Ship]] or [[Delfino Plaza]]. | *CPUs will never swim on [[Pirate Ship]] or [[Delfino Plaza]]. | ||
*CPU Ice Climbers and Ike will often [[buffer]] their [[down aerial]]s near a ledge, which often leads to them [[self-destruct]]ing. | |||
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