Super Smash Bros. Melee

Wobbling: Difference between revisions

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==In [[competitive play]]==
==In [[competitive play]]==
{{out of date|August 2014|some parts talk about the legality of wobbling like it's 2007}}
Wobbling is an extremely controversial technique because when performed properly, it effectively prevents the opponent from escaping or fighting. It means that a player able to perform it is sure to get a [[KO]] if he/she can grab an opponent above 20% if both [[Ice Climbers]] are present. Many Smashers, due to this perceived imbalance, have debated on whether the technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.  
Wobbling is an extremely controversial technique because when performed properly, it effectively prevents the opponent from escaping or fighting. It means that a player able to perform it is sure to get a [[KO]] if he/she can grab an opponent above 20% if both [[Ice Climbers]] are present. Many Smashers, due to this perceived imbalance, have debated on whether the technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.  



Revision as of 11:49, August 26, 2014

Wobbling is an infinite grab technique exclusive to the Ice Climbers in Super Smash Bros. Melee. Wobbling received its name during NCT2, wherein Wobbles claimed 9th place via the use of the technique. This technique involves grabbing and pummeling one's opponent with Popo, then repeatedly using the forward tilt or down tilt with Nana. This technique tacks on damage, and can lead to a finishing forward smash by Nana when damage is high enough. When performed with the right timing, the grab is completely inescapable; the technique can be used on all characters in the game except against another pair of Ice Climbers.

In competitive play

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The editor who added this tag elaborates: some parts talk about the legality of wobbling like it's 2007
You can discuss this issue on the talk page or edit this page to bring it up to date.

Wobbling is an extremely controversial technique because when performed properly, it effectively prevents the opponent from escaping or fighting. It means that a player able to perform it is sure to get a KO if he/she can grab an opponent above 20% if both Ice Climbers are present. Many Smashers, due to this perceived imbalance, have debated on whether the technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.

The most recent SBR ruleset for Melee tournaments does not have a rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique.

Wobbling in the US tournaments

While some tournaments like the Zero Challenge banned abusive use of wobbling, this technique seems to be accepted by the majority and is often tournament legal.

Wobbling in Japanese tournaments

Wobbling is allowed in Japan; the Japanese metagame, however, differs significantly from those found in Europe and America, and as a result, the lack of a ban on wobbling can be attributed to the fact that it is not seen as a viable tactic, not due to its perceived "broken-ness".

Wobbling in European tournaments

Europe, like America, is divided on wobbling. While some players accept it and allow its use during tournaments such as RoX4, the technique has met a strong opposition with players such as the Dutch smasher Nihonjin or even with countries as a whole; in France, for instance, wobbling is not tournament legal.

Blizzobbling

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Blizzobbling is a variation of wobbling performed with Blizzard. Instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. When performed with correct timing, it can also be inescapable.

Video

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External links