User talk:MeatBall104/Changes for the Next Smash Game: Difference between revisions

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::*On the topic of back-special moves, like I said I'm neutral on them, nerfs happen every smash game and to be fair, it'd probably do more good than harm, and I agree with your statement. For team battles, I was actually thinking more on classic mode for some reason (where on very hard they'd be massively broken for the CPU) as for in regular battles, I'm still not sold on the idea, one of my worries is how moves like Teleport, Pikmin Pluck, Monkey Flip, Fire Fox, Thunder, Lloyd Rocket, Eruption, Aether, C4, Wario Waft would work without looking incredibly awkward, or damaging your partner. (in the case of Team attack, which is almost always on at tournaments) Also, how would Ice Climbers work into this, would they both get on, say, Pikachu's back, or could only one get on, could you ride Popo, or could you also ride Nana, or are you riding both at the same time? That's another thing, it'd look incredibly awkward having some characters ride certain other characters, like Bowser riding Pichu. Though this is easily fixed by only allowing characters of an equal or lower weight to ride on the backs of other character (i.e. anyone can ride on Bowser, no one can ride on Jigglypuff) This also pseudo fixes one of my other complaints of Jigglypuff, and Kirby being over-powered in doubles now, since they'd both still be able to get around pretty well with great jumps. As for team Final Smashes, I'm completely against them now, they'd be '''''Game Breaking'''''. Here are some Examples, Zero Suit Samus and Snake's final smash, they'd look very weird together at the same time, and having two cursors would be confusing. Or for instance Captain Falcon and Marth's final smash, what would happen? Would Captain Falcon  trap the opponents while Marth does nothing, or SDs if he's on top? Or Ice Climber's Iceberg falling to pitiful Sizes as the result of Triforce Slash. Or two Great Aethers, most likely only one will catch anything, and if the second one catches anything it'd look horribly awkward, and unprofessional, Same goes for Double Icebergs, and Double Gigally Puff (So much clipping). As for overpowered ones, two Giga Bowsers, Peach Blossom and any transformation, any strong directional final smash and strong transformation (causing at least four KOs against your opponents). I could go on forever but I think you get the point. Even if they were to modify the final smashes to accommodate for these things, there'd have to be '''''54872 Final Smashes''''' (Note this is assuming every possible combination of three final smashes for the current amount of characters announced for Smash 4, if we were to assume we get, say 61 characters in Smash 5, then the number would actually be 226981. Which is largely impossible.) and that is an overpoweringly high amount of final smashes, which no team of developers could ever pull off. And let's say you can activate them one by one that'd still be crazy over-powered, and again, allow at least four KOs. Overall if you can come up with a fix for the listed problems and just remove team Final Smashes all together, I think it'd be a nice type of change.
::*On the topic of back-special moves, like I said I'm neutral on them, nerfs happen every smash game and to be fair, it'd probably do more good than harm, and I agree with your statement. For team battles, I was actually thinking more on classic mode for some reason (where on very hard they'd be massively broken for the CPU) as for in regular battles, I'm still not sold on the idea, one of my worries is how moves like Teleport, Pikmin Pluck, Monkey Flip, Fire Fox, Thunder, Lloyd Rocket, Eruption, Aether, C4, Wario Waft would work without looking incredibly awkward, or damaging your partner. (in the case of Team attack, which is almost always on at tournaments) Also, how would Ice Climbers work into this, would they both get on, say, Pikachu's back, or could only one get on, could you ride Popo, or could you also ride Nana, or are you riding both at the same time? That's another thing, it'd look incredibly awkward having some characters ride certain other characters, like Bowser riding Pichu. Though this is easily fixed by only allowing characters of an equal or lower weight to ride on the backs of other character (i.e. anyone can ride on Bowser, no one can ride on Jigglypuff) This also pseudo fixes one of my other complaints of Jigglypuff, and Kirby being over-powered in doubles now, since they'd both still be able to get around pretty well with great jumps. As for team Final Smashes, I'm completely against them now, they'd be '''''Game Breaking'''''. Here are some Examples, Zero Suit Samus and Snake's final smash, they'd look very weird together at the same time, and having two cursors would be confusing. Or for instance Captain Falcon and Marth's final smash, what would happen? Would Captain Falcon  trap the opponents while Marth does nothing, or SDs if he's on top? Or Ice Climber's Iceberg falling to pitiful Sizes as the result of Triforce Slash. Or two Great Aethers, most likely only one will catch anything, and if the second one catches anything it'd look horribly awkward, and unprofessional, Same goes for Double Icebergs, and Double Gigally Puff (So much clipping). As for overpowered ones, two Giga Bowsers, Peach Blossom and any transformation, any strong directional final smash and strong transformation (causing at least four KOs against your opponents). I could go on forever but I think you get the point. Even if they were to modify the final smashes to accommodate for these things, there'd have to be '''''54872 Final Smashes''''' (Note this is assuming every possible combination of three final smashes for the current amount of characters announced for Smash 4, if we were to assume we get, say 61 characters in Smash 5, then the number would actually be 226981. Which is largely impossible.) and that is an overpoweringly high amount of final smashes, which no team of developers could ever pull off. And let's say you can activate them one by one that'd still be crazy over-powered, and again, allow at least four KOs. Overall if you can come up with a fix for the listed problems and just remove team Final Smashes all together, I think it'd be a nice type of change.
::*I really like the idea of Custom events and I guess there could be pre-set AI for event matches, and like pokeball/assist trophy rate modifiers, my only problem is that if these aren't included it'd basically be setting up a standard match with a specific agenda. (which we can pretty much already do, just not fancily) I think Mission mode would also be cool, but for some reason I can't see them as more than a different type of event match. I guess character specific ones for like pulling off combos (ala UMvC3) would be cool, but the missions you listed seemed more like event matches.
::*I really like the idea of Custom events and I guess there could be pre-set AI for event matches, and like pokeball/assist trophy rate modifiers, my only problem is that if these aren't included it'd basically be setting up a standard match with a specific agenda. (which we can pretty much already do, just not fancily) I think Mission mode would also be cool, but for some reason I can't see them as more than a different type of event match. I guess character specific ones for like pulling off combos (ala UMvC3) would be cool, but the missions you listed seemed more like event matches.
::*Custom Target Test stages actually would be really simple to program, just take the standard stage builder which (as you said) is already upgraded, and add the ability to place targets. As for the targets themselves, they'd come in 5 sizes (Very Big, Easy, Light Blue. Big, Normal, Green. Medium, Hard, Yellow. Small, Very Hard, Orange. Very Small, Intense, Red.) and you could set their move path, and speed. They'd probably simply have a standard 0-6 speed thing with 0 being still, 5 being fast, and 6 being warp like. (i.e. Falco's Targets in Melee) You'd be able to set paths near infinite in length, you could close it into a loop (e.g. that one damn target in Brawl's Level 4) or leave it open, and have them follow the path backwards (e.g. that one target that moves through the wall in Brawl's Level 4) there'd also be an option to stall targets from moving for a certain amount of time. (to keep it simple you'd be able to select a stall rate of 1-10 with 10 being a 5th of a second (12 frames), and 10 being 2 seconds (120 Frames)) I know you wanted to do this yourself but I couldn't help myself, sorry....
::*Custom Target Test stages actually would be really simple to program, just take the standard stage builder which (as you said) is already upgraded, and add the ability to place targets. As for the targets themselves, they'd come in 5 sizes (Very Big, Easy, Light Blue. Big, Normal, Green. Medium, Hard, Yellow. Small, Very Hard, Orange. Very Small, Intense, Red.) and you could set their move path, and speed. They'd probably simply have a standard 0-6 speed thing with 0 being still, 5 being fast, and 6 being warp like. (i.e. Falco's Targets in Melee) You'd be able to set paths near infinite in length, you could close it into a loop (e.g. that one damn target in Brawl's Level 4) or leave it open, and have them follow the path backwards (e.g. that one target that moves through the wall in Brawl's Level 4) there'd also be an option to stall targets from moving for a certain amount of time. (to keep it simple you'd be able to select a stall rate of 1-10 with 1 being a 5th of a second (12 frames), and 10 being 2 seconds (120 Frames)) I know you wanted to do this yourself but I couldn't help myself, sorry....
::*Using CCCs online would still probably be a bad Idea, I mean we should be able to use regular customs online, yes, but CCCs would still be waaaaaaay to over-powered in my opinion.
::*Using CCCs online would still probably be a bad Idea, I mean we should be able to use regular customs online, yes, but CCCs would still be waaaaaaay to over-powered in my opinion.
::*Also I never really mentioned background stages, they do look cool, but I feel like they should only be on a few special stages, not like an option for multiple regular stages, since they seem like they'd probably promote an insane amount of camping.
::*Also I never really mentioned background stages, they do look cool, but I feel like they should only be on a few special stages, not like an option for multiple regular stages, since they seem like they'd probably promote an insane amount of camping.
::That's all I have to say for now, I've been rambling on for a long while now lol, well um..... I don't know how to end talk posts....... [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]]) 12:44, 9 August 2014 (EDT)
::That's all I have to say for now, I've been rambling on for a long while now lol, well um..... I don't know how to end talk posts....... [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]]) 12:44, 9 August 2014 (EDT)
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