Peanut: Difference between revisions

143 bytes added ,  10 years ago
no edit summary
No edit summary
No edit summary
Line 3: Line 3:
[[Image:Nut.jpg|right|thumb|Diddy Kong in front of a peanut]]
[[Image:Nut.jpg|right|thumb|Diddy Kong in front of a peanut]]
[[File:PeanutShell.png|thumb|right|Diddy Kong eating a peanut]]
[[File:PeanutShell.png|thumb|right|Diddy Kong eating a peanut]]
The '''Peanut''' is an item in ''[[Super Smash Bros. Brawl]]'' that is produced when {{SSBB|Diddy Kong}} uses his [[Peanut Popgun]] and his Final Smash, [[Rocketbarrel Barrage]]. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge his peanut popgun, and then fire an individual peanut out as a projectile. This peanut can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire. A fully charged shot from the Peanut Popgun deals 17% damage, while a peanut inflicts 28% damage when fired during the Rocketbarrel Boost.
The '''Peanut''' is an item in ''[[Super Smash Bros. Brawl]]'' that is produced when {{SSBB|Diddy Kong}} uses his [[Peanut Popgun]] and his Final Smash, [[Rocketbarrel Barrage]]. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire, and cannot be grabbed or [[reflect]]ed. A fully charged shot from the Peanut Popgun deals 17% damage, while a peanut inflicts 28% damage when fired during the Rocketbarrel Boost.


When Diddy Kong misses an opponent with Peanut Popgun or Rocketbarrel Barrage, the peanut will hit the ground and shatter. These shells can then be eaten like [[Food]] to heal 2% damage each. There can only be 4 of these shells on the stage at once.
When Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like [[Food]] to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.


Diddy Kong can fire peanuts in ''[[Super Smash Bros. 4]]'' by using Peanut Popgun, although it is unknown if characters will be able to catch or eat the peanuts.
Diddy Kong can fire Peanut shells in ''[[Super Smash Bros. 4]]'' by using Peanut Popgun, although it is unknown if characters will be able to catch or eat the peanuts.


==Damage==
==Damage==
6,992

edits