Gentleman: Difference between revisions
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The '''Gentleman''' refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl''. | The '''Gentleman''' refers to the third hit of [[Captain Falcon]]'s standing [[neutral attack]] combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl''. | ||
==Methods== | ==Methods== | ||
To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing [[Z button|Z]] and [[A button|A]] at the same time ({{Sm|Isai}}'s preferred method) or [[L button|L]]/[[R button|R]] and A at the same time. Some have stated that they can perform the technique with [[X button|X]] and A as well. {{Sm|S2J}}'s preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo. In the PAL version of ''Melee'', though, it's easier to perform, since the rapid jab doesn't follow the gentleman by default. | To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing [[Z button|Z]] and [[A button|A]] at the same time ({{Sm|Isai}}'s preferred method) or [[L button|L]]/[[R button|R]] and A at the same time. Some have stated that they can perform the technique with [[X button|X]] and A as well. {{Sm|S2J}}'s preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo. In the PAL version of ''Melee'', though, it's easier to perform, since the rapid jab doesn't follow the gentleman by default. | ||
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==Application== | ==Application== | ||
The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the [[Knee Smash]] where the rapid jabs would render Captain Falcon unable to do so otherwise. | The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the [[Knee Smash]] where the rapid jabs would render Captain Falcon unable to do so otherwise. | ||
In ''Brawl'' however, the Gentleman has severely nerfed knockback for the purpose of reliably linking to the jabs. Because the knockback has been lowered to the point where it cannot knock opponents back until 200% or kill even at sudden death percentages, cancelling the jabs for the Gentleman is nearly pointless. | |||
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Revision as of 18:50, July 14, 2014
The Gentleman refers to the third hit of Captain Falcon's standing neutral attack combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in Smash 64, 8% in Melee, and 5% in Brawl.
Methods
To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing Z and A at the same time (Isai's preferred method) or L/R and A at the same time. Some have stated that they can perform the technique with X and A as well. S2J's preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo. In the PAL version of Melee, though, it's easier to perform, since the rapid jab doesn't follow the gentleman by default.
Application
The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the Knee Smash where the rapid jabs would render Captain Falcon unable to do so otherwise.
In Brawl however, the Gentleman has severely nerfed knockback for the purpose of reliably linking to the jabs. Because the knockback has been lowered to the point where it cannot knock opponents back until 200% or kill even at sudden death percentages, cancelling the jabs for the Gentleman is nearly pointless.