Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
This article's title is unofficial.

Gentleman: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 7: Line 7:


==Usefulness==
==Usefulness==
The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be much safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the [[Knee Smash]] where the rapid jabs would render Captain Falcon unable to do so otherwise.
The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the [[Knee Smash]] where the rapid jabs would render Captain Falcon unable to do so otherwise.


{{stub}}
{{stub}}

Revision as of 23:46, July 10, 2014

VideoNeeded.png This article could use additional or higher-quality animated images or videos.
The editor who added this tag suggests: Demonstration of effects?
If you have a good animated image for this article, upload it here.
If you have a good video for this article, link to it or embed it with the {{#widget:YouTube|id=}} tag.

The Gentleman refers to the third hit of Captain Falcon's standing neutral attack combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent, with low to moderate knockback at higher percents. It deals 10% damage in Smash 64, 8% in Melee, and 5% in Brawl. In Brawl, it gains KO power at around 580%.

Methods

To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing Z and A at the same time (Isai's preferred method) or L/R and A at the same time. Some have stated that they can perform the technique with X and A as well. S2J's preferred method is to hold down on the control stick after the initial jab and continuing the rest of the combo. In the PAL version of Melee, though, it's easier to perform, since the rapid jab doesn't follow the gentleman by default.

Usefulness

The Gentleman is often considered to be the superior ending to Captain Falcon's neutral attack combo, as it has little ending lag and usually knocks opponents away far enough for it to be safer than the rapid jabs that normally follow it. This also allows for much better followups at higher percents, potentially setting up an edgeguard situation or even for the Knee Smash where the rapid jabs would render Captain Falcon unable to do so otherwise.


Stub.png