Luigi (SSB)/Up special: Difference between revisions

would be better to include a hitbox image
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[[File:LuigiUpSpecial64.png|thumb|right|[[Luigi]] performing the move.]]
==Overview==
[[Luigi]]'s [[up special move]] in ''[[Super Smash Bros.]]'' for the Nintendo 64 is the '''[[Super Jump Punch]]''', in which Luigi does a uppercut jump, similar to how he used to jump in the original ''Mario'' games. The moves controls are exactly the same as Mario's Super Jump Punch, but the damage and knockback statistics are much different. When [[sweetspot]]ted, it turns into the '''Fire Jump Punch''', dealing great damage at around 25%. When [[sourspot]]ted, it deals one damage, only making the opponent flinch. This leaves Luigi much more vulnerable to attack. This move grants Luigi great vertical [[recovery]] distance, and is one of the best recovery moves in ''Smash 64''. It can be used to avoid combos from opponents. Right before activating, if the opposite direction is pressed that Luigi is facing, he will go the opposite direction, which is useful for confusing and escaping opponents. On stages with platforms such as [[Yoshi's Island]], this move may also be used so that Luigi lands on the platform, which leaves him significantly less vulnerable to subsequent [[punishing]], as he doesn't get left [[helpless]] in the air for to long.
[[File:LuigiUpSpecial64.png|thumb|right|Luigi performing the move.]]
Luigi's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', in which Luigi does a uppercut jump, similar to how he used to jump in the original ''Mario'' games. The move works in a similar way to Mario's Super Jump Punch, with the controls being exactly the same. However, the properties of Luigi's Super Jump Punch are significantly different. The move has a [[sweetspot]] that turns the move into the [[Fire Jump Punch]], dealing around 25% and very high knockback. This move can KO certain characters rather early, and is one of Luigi's primary KO moves. It is also often used at the end of aerial strings. However, the Fire Jump Punch has a rather small hitbox, meaning players must be precise to land it. The rest of the move is a [[sourspot]] that deals only 1% damage, barely making the opponent flinch. Whiffing the move can leave Luigi rather vulnerable.
 
Like Mario's Super Jump Punch, the move is also a great [[recovery]] move, granting Luigi a high amount of vertical distance and a decent amount of horizontal distance if angled. It can also be used in certain situations to escape [[combo]]s from opponents, though doing this is harder than with Mario's. The move's vertical distance also allows it to land on platforms easily; for example, on [[Dream Land]], Luigi can reach the top platform from the ground using just this move, leaving him significantly less [[punish]]able.


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