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m (→General universal player conduct rules: nowadays it's usually always forfeit ur current stock) |
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*Players are expected to bring their own controller and be prepared for every tournament set (often known as BYOC; Bring Your Own Controller), though tournaments may occasionally have a few controllers that players can borrow. | *Players are expected to bring their own controller and be prepared for every tournament set (often known as BYOC; Bring Your Own Controller), though tournaments may occasionally have a few controllers that players can borrow. | ||
*If pausing is left on, and a player pauses, a TO must resolve the situation in the following way. Unpausing before a TO arrives and without the opposing player's consent typically results in a loss of stock for the unpauser. | *If pausing is left on, and a player pauses, the pausing player generally must forfeit their current stock immediately; some tournaments only require players to forfeit upon their opponent's request, while other rulesets force any pausing player to forfeit regardless of the opponent's request. There are few tournaments, however, where a TO must resolve the situation in the following way. Unpausing before a TO arrives and without the opposing player's consent typically results in a loss of stock for the unpauser. | ||
**If the situation is neutral, the match is resumed with no further action once all players are ready. | **If the situation is neutral, the match is resumed with no further action once all players are ready. | ||
**If the player who paused is at a disadvantage, once the game resumes they are to be placed either on the edge of the stage or in an opponent's grab if they were being chain grabbed. | **If the player who paused is at a disadvantage, once the game resumes they are to be placed either on the edge of the stage or in an opponent's grab if they were being chain grabbed. | ||
**If the player who paused is in a "death situation", their current stock is forfeited immediately. | **If the player who paused is in a "death situation", their current stock is forfeited immediately. | ||
*Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing; lingering Wiimotes may interfere with the controls of a Wii they're connected to and disrupt a match. If problems persist, the offender may be disqualified. | *Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing; lingering Wiimotes may interfere with the controls of a Wii they're connected to and disrupt a match. If problems persist, the offender may be disqualified. | ||
*Players are responsible for their own controls and name tag. Any malfunctions (including battery power) is the player's responsibility. Both sides must agree to restart a match because of such a problem. | *Players are responsible for their own controls and name tag. Any malfunctions (including battery power) is the player's responsibility. Both sides must agree to restart a match because of such a problem. |