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==Yoshi== | ==Yoshi== | ||
Yoshi's double jump cancel is extremely useful in ''Smash 64'', allowing him to | Yoshi's double jump cancel is extremely useful in ''Smash 64'', allowing him to quickly throw out neutral aerial chains on [[floaty]] characters and up aerials to continue combos on [[fastfaller]]s. Yoshi's DJC combos are most effective on floaty characters, especially since his up tilt cannot combo them, unlike with fastfallers. Yoshi can often finish his DJC combos with a forward aerial [[meteor smash]] on most characters. | ||
Yoshi can perform this technique in ''Melee'' as well, though it is less effective, albeit still potent and useful in his metagame. | |||
Yoshi can | Yoshi can also use this technique in both ''Smash 64'' and ''Melee'' to "counter" attacks because of his double jump's unique [[launch resistance|properties]]. This is referred to as a [[double jump cancel counter]], and is often used to catch the opponent offguard with a neutral aerial. | ||
One obvious downfall of this tactic in both games is that Yoshi loses his double jump, possibly resulting in a self-destruct when | One obvious downfall of this tactic in both games is that Yoshi loses his double jump, possibly resulting in a self-destruct when offstage. This can be extremely detrimental to him, as he lacks a third jump, and if Yoshi is hit away from the stage, Yoshi will have almost no means of recovery, outside of the directional [[air dodge]] in ''Melee''. | ||
Like Ness, Yoshi cannot DJC normal aerials in ''Brawl'', but he can use DJC'd special moves. | Like Ness, Yoshi cannot DJC normal aerials in ''Brawl'', but he can use DJC'd special moves. |