Double jump cancel: Difference between revisions

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==Yoshi==
==Yoshi==
Yoshi's double jump cancel is extremely useful in ''Smash 64'', allowing him to pull off surprisingly fast down aerials, and with the attack doing up to 56 damage, he can even get a 0-death combo with some characters.
Yoshi's double jump cancel is extremely useful in ''Smash 64'', allowing him to quickly throw out neutral aerial chains on [[floaty]] characters and up aerials to continue combos on [[fastfaller]]s. Yoshi's DJC combos are most effective on floaty characters, especially since his up tilt cannot combo them, unlike with fastfallers. Yoshi can often finish his DJC combos with a forward aerial [[meteor smash]] on most characters.


For Yoshi, he can use this to "counter" attacks because of his double jump's unique [[launch resistance|properties]].
Yoshi can perform this technique in ''Melee'' as well, though it is less effective, albeit still potent and useful in his metagame.


Yoshi can perform this technique in ''Melee'' as well, though it is less effective, albeit still potent and useful in his metagame.
Yoshi can also use this technique in both ''Smash 64'' and ''Melee'' to "counter" attacks because of his double jump's unique [[launch resistance|properties]]. This is referred to as a [[double jump cancel counter]], and is often used to catch the opponent offguard with a neutral aerial.
 
 
One obvious downfall of this tactic in both games is that Yoshi loses his double jump, possibly resulting in a self-destruct when away from an [[edge]]. This can be extremely detrimental to him, as he lacks a third jump, and if Yoshi is hit away from the stage, Yoshi will have almost no means of recovery, outside of the directional [[air dodge]] in ''Melee''.
One obvious downfall of this tactic in both games is that Yoshi loses his double jump, possibly resulting in a self-destruct when offstage. This can be extremely detrimental to him, as he lacks a third jump, and if Yoshi is hit away from the stage, Yoshi will have almost no means of recovery, outside of the directional [[air dodge]] in ''Melee''.


Like Ness, Yoshi cannot DJC normal aerials in ''Brawl'', but he can use DJC'd special moves.
Like Ness, Yoshi cannot DJC normal aerials in ''Brawl'', but he can use DJC'd special moves.
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