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{{Infobox Item | {{Infobox Item | ||
| title = Heart Container | | title = Heart Container | ||
| image = [[File:Heart Container | | image = [[File:Heart Container Skyward Sword.png|180px]] | ||
| caption = | | caption = Heart Container render from Skyward Sword | ||
| series = [[The Legend of Zelda (universe)|The Legend of Zelda]] | | series = [[The Legend of Zelda (universe)|The Legend of Zelda]] | ||
| item class = Damage Recovering | | item class = Damage Recovering | ||
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==Origin== | ==Origin== | ||
[[File:HeartContainerTLoZ.gif|thumb|left|150px|A Heart Container (to the right of Link), as it originally appeared in ''The Legend of Zelda''.]] | [[File:HeartContainerTLoZ.gif|thumb|left|150px|A Heart Container (to the right of Link), as it originally appeared in ''The Legend of Zelda''.]] | ||
The Heart Container made its first appearance in ''[[The Legend of Zelda]]''. At the beginning of ''The Legend of Zelda'', Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Starting in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' Heart Containers would also replenish Link's health to full upon collection. In ''Super Smash Bros.'' and ''Melee'', the Heart Container's design is based around ''Ocarina of Time's'' Heart Containers. Its appearance changed in ''Brawl'' to the design in ''[[The Legend of Zelda: Twilight Princess]]'', like most ''Zelda'' content. [http://www.youtube.com/watch?v=kCIireS3AYw] The design of the Heart Container changed once again in ''Smash 4'' to match its appearance in ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}, giving it a thicker and more detailed aesthetic. | The Heart Container made its first appearance in ''[[The Legend of Zelda]]''. At the beginning of ''The Legend of Zelda'', Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Starting in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' Heart Containers would also replenish Link's health to full upon collection. In ''Super Smash Bros.'' and ''Melee'', the Heart Container's design is based around ''Ocarina of Time's'' Heart Containers. Its appearance changed in ''Brawl'' to the design in ''[[The Legend of Zelda: Twilight Princess]]'', like most ''Zelda'' content. [http://www.youtube.com/watch?v=kCIireS3AYw] The design of the Heart Container changed once again in ''Smash 4'' to match its appearance in ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}, giving it a thicker and more detailed aesthetic. | ||
{{clear}} | |||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
===''[[Super Smash Bros.]]''=== | |||
===''Super Smash Bros.''=== | |||
In ''Super Smash Bros.'', a Heart Container will restore all damage up to 999%. | In ''Super Smash Bros.'', a Heart Container will restore all damage up to 999%. | ||
===''Super Smash Bros. Melee''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
In ''Super Smash Bros. Melee'', Heart Containers heal 100% of damage when used in battles. | In ''Super Smash Bros. Melee'', Heart Containers heal 100% of damage when used in battles. | ||
In ''SSBM'''s [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. If the player enters the teleporter before they finish healing, it stops prematurely. If the player makes it through all of All-Star mode without using a single Heart Container or a continue, then they receive the ''Melee Master'' bonus, which is worth 100,000 points. | In ''SSBM'''s [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. If the player enters the teleporter before they finish healing, it stops prematurely. If the player makes it through all of All-Star mode without using a single Heart Container or a continue, then they receive the ''Melee Master'' bonus, which is worth 100,000 points. | ||
===''Super Smash Bros. Brawl''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
Heart Containers in ''Super Smash Bros. Brawl'' are the same as their ''Melee'' counterparts, except the item's design now uses the design from ''The Legend of Zelda: Twilight Princess''. ''SSBB'''s All-Star and [[Boss Battles Mode]] both include 3 Heart Containers, but 5 are available if co-op play is chosen. | Heart Containers in ''Super Smash Bros. Brawl'' are the same as their ''Melee'' counterparts, except the item's design now uses the design from ''The Legend of Zelda: Twilight Princess''. ''SSBB'''s All-Star and [[Boss Battles Mode]] both include 3 Heart Containers, but 5 are available if co-op play is chosen. | ||
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In All-Star and Boss Battles Mode, Heart Containers heal all health, the same way they do in ''Melee'', and do not stop healing too early if the player enters the teleporter before it's finished. | In All-Star and Boss Battles Mode, Heart Containers heal all health, the same way they do in ''Melee'', and do not stop healing too early if the player enters the teleporter before it's finished. | ||
===''Super Smash Bros. 4''=== | ===''[[Super Smash Bros. 4]]''=== | ||
The Heart Container returns once again in ''Smash 4'', using its design from ''The Legend of Zelda: Skyward Sword'', although no further details are known. | The Heart Container returns once again in ''Smash 4'', using its design from ''The Legend of Zelda: Skyward Sword'', although no further details are known. | ||
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==Trophy Information== | ==Trophy Information== | ||
[[File:Heart Container Trophy Melee.png|100px|thumb|right|''Melee'' Trophy]] | [[File:Heart Container Trophy Melee.png|100px|thumb|right|''Melee'' Trophy]] | ||
[[File:Heart Container - Brawl Trophy.png|100px|thumb|left|''Brawl Trophy'']] | |||
===Melee=== | ===Melee=== | ||
''Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In ''The Legend of Zelda'', these items beefed up [[Link]]'s life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.'' | ''Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In ''The Legend of Zelda'', these items beefed up [[Link]]'s life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.'' | ||
===Brawl=== | ===Brawl=== | ||
''The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.'' | ''The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.'' | ||
==Gallery== | |||
<gallery> | |||
Heart.JPG|Heart Container in ''[[Smash 64]]''. | |||
Heart Container.png|Heart Container artwork from ''Brawl''. | |||
Heart Container U.jpg|Donkey Kong and Diddy Kong next to the new Heart Container. | |||
</gallery> | |||
{{SSBItems}} | {{SSBItems}} |
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