Little Mac (SSB4): Difference between revisions

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==Known moveset==
==Known moveset==
*Most of his moveset involves punches, most commonly jabs and uppercuts. Many of these punches are very fast.
*Most of his moveset involves punches, most commonly jabs and uppercuts. Many of these punches are very fast.
*As mentioned in the introduction, Little Mac has a [[Power Meter]], that when fully charged, gives him access to an extremely powerful uppercut with claimed OHKO power, stated to replace his standard special move. It is currently unclear how the bar fills or empties, and it's unknown if the meter affects other moves and what effects the meter has outside fully charged.
*One of his special moves is a strong, chargeable punch attack. The move gives Little Mac [[Launch resistance]], and when released, Mac will charge forwards with a blazing punch.
*What is presumably his up special move has Little Mac spin repeatedly, similarly to [[Wario]] in the [[Corkscrew]], which concludes with a skyward punch. This propels him upwards, but the move appears to give quite poor horizontal distance in comparison to other recovery moves.
*His [[Final Smash]] is [[Giga Mac]], which appears to be a transformation-type move akin to [[Giga Bowser]].
*Little Mac has also been shown using a [[counterattack]]. When used, a red wave quickly appears, representing a heartbeat, and Little Mac punches his opponent. This is presumably a special move.
*His [[forward smash]] will animate and function differently depending on how it is [[angled]]; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook. [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFx7WO4Dg Sakurai's Miiverse post] about it implies the body hook deals the most damage, but also deals the least knockback. No information about the functionality of the other variations are known at this time.
*His [[forward smash]] will animate and function differently depending on how it is [[angled]]; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook. [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFx7WO4Dg Sakurai's Miiverse post] about it implies the body hook deals the most damage, but also deals the least knockback. No information about the functionality of the other variations are known at this time.
Specials
*Neutral Special: Straight Lunge, a strong, chargeable punch attack. The move gives Little Mac [[Launch resistance]], and when released, Mac will charge forwards with a blazing punch.
*Side Special: Jolt Haymaker; Little Mac lunges forward and a bit into the air, both avoiding attacks and closing in on the opponent.
*Down Special: Slip Counter; a [[counterattack]]. When used, a red wave quickly appears, representing a heartbeat, and Little Mac punches his opponent.
*Up Special: Rising Uppercut; "though it doesn't have a lot of jump power, it makes up for it with attack power". It has Little Mac spin repeatedly, similarly to [[Wario]] in the [[Corkscrew]], which concludes with a skyward punch. This propels him upwards, but the move appears to give quite poor horizontal distance in comparison to other recovery moves.
[[Final Smash]]
*[[Giga Mac]], which appears to be a transformation-type move akin to [[Giga Bowser]].
==Power Meter==
As stated in the introduction, Little Mac has a [[Power Meter]], that when fully charged, replaces his neutral special with a new, one-shot attack. It is unknown if the meter affects other moves and what, if any, effects the meter has outside fully charged.
*Neutral Special: KO Uppercut; an extremely powerful uppercut with claimed OHKO power.
*The meter charges both by hitting enemies with your attacks and getting hit by their attacks.


==Gameplay Trailer==
==Gameplay Trailer==
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