Pivot grab: Difference between revisions

196 bytes added ,  10 years ago
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Undid partially edit by MarioGalaxy: Not all of that info needed deletion. And, yes, the making of that section was to help understand how to rate other pivot grab. Need assistance for making graph.
m (Not particularly useful unless we're outright "rating" best pivot grabs. Better to add it to Cap's page, in this case.)
m (Undid partially edit by MarioGalaxy: Not all of that info needed deletion. And, yes, the making of that section was to help understand how to rate other pivot grab. Need assistance for making graph.)
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Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Some characters can preform the pivot grab better than others. To figure out who has a longer slide when performing the Pivot Grab, a character must have, a fast running speed, and low traction.


==External links==
==External links==
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