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(every grab has an invisible grab box.) |
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Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs. | Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs. | ||
== Properties == | |||
Some characters can preform this technique better than others. To figure out who has longer slide when performing the Pivot Grab is having fast running speed, and low traction. {{SSBB|Captain Falcon}} is the greatest example for using this theory, because of his fast running speed, and his low traction, his is able to slide across the floor at great speed and distance, making the pivot grab a great technique for {{SSBB|Captain Falcon}}. | |||
==External links== | ==External links== |
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