User talk:Queen Noob: Difference between revisions

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Use Melee's charge percentages for Project M, not Brawl's.  The only one with damages that are debatable right now is Zelda's. I'll fix them. Just thought to let you know. [[User:Dragon5|Dragon5]] ([[User talk:Dragon5|talk]]) 11:55, 25 January 2014 (EST)
Use Melee's charge percentages for Project M, not Brawl's.  The only one with damages that are debatable right now is Zelda's. I'll fix them. Just thought to let you know. [[User:Dragon5|Dragon5]] ([[User talk:Dragon5|talk]]) 11:55, 25 January 2014 (EST)
== Floor attacks ==
Not sure about what are they? When your character is hit hard by an attack and lands knocked down on the floor, pressing an attack button causes it to get up while additionally attacking, sending the foe away. There are two floor attacks, depending on whether your character lands face up or face down.
To test this on Training, simply damage yourself with a Bob-omb or other powerful thing, and then, if you have another controller, set the CPU to Control mode and make it walk to where your character is lying. If you don't have it, just set the CPU to Walk or Attack on a low skill level (though testing floor attacks this way is harder). And for the trip floor attack... do the same, but have the other player or CPU throw a Banana Peel at you. [[File:Crazyhandflash.gif|20px|link=]][[User:Crazymasterhand98|<font color="purple">'''Crazy'''</font><font color="gray">'''master'''</font>]][[User talk:Crazymasterhand98|<font color="blue">'''hand'''</font><font color="green">'''98'''</font>]] 11:27, 27 January 2014 (EST)

Revision as of 11:27, January 27, 2014

Smash Damages

Use Melee's charge percentages for Project M, not Brawl's. The only one with damages that are debatable right now is Zelda's. I'll fix them. Just thought to let you know. Dragon5 (talk) 11:55, 25 January 2014 (EST)

Floor attacks

Not sure about what are they? When your character is hit hard by an attack and lands knocked down on the floor, pressing an attack button causes it to get up while additionally attacking, sending the foe away. There are two floor attacks, depending on whether your character lands face up or face down.

To test this on Training, simply damage yourself with a Bob-omb or other powerful thing, and then, if you have another controller, set the CPU to Control mode and make it walk to where your character is lying. If you don't have it, just set the CPU to Walk or Attack on a low skill level (though testing floor attacks this way is harder). And for the trip floor attack... do the same, but have the other player or CPU throw a Banana Peel at you. Crazyhandflash.gifCrazymasterhand98 11:27, 27 January 2014 (EST)