User talk:Scr7/Archive 2: Difference between revisions
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I am talking about 3DS codes[[User:MetaMewtwoSoul|<span style="color:#009966">MetaMew</span>]]'''[[User talk:MetaMewtwoSoul|<span style="color:teal">twoSoul</span>]]'''[[File:600px-Yveltal.png|x20px]] 12:22, 20 January 2014 (EST) | I am talking about 3DS codes[[User:MetaMewtwoSoul|<span style="color:#009966">MetaMew</span>]]'''[[User talk:MetaMewtwoSoul|<span style="color:teal">twoSoul</span>]]'''[[File:600px-Yveltal.png|x20px]] 12:22, 20 January 2014 (EST) | ||
:4957-3686-9398 then [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:25, 20 January 2014 (EST) | :4957-3686-9398 then [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:25, 20 January 2014 (EST) | ||
==SSBB Marth combos== | |||
Hello Scr7. Because you asked about my things. I've played this game since its release in Europe and I've both practiced Marth for hundreds if not thousands of hours and played against countless of good players (I'm smashkng in both Smashboards and SMASHKNG All is Brawl). I started with maining Wario then Snake, then Ike and now Marth is my main. The combos I've listed are such I'm 100% sure are guaranteed excluding some Smash DI I've never seen anyone use against me so far or in any top Marth vs top player matches. I think that Dancing Blade can be DIed out after the third hit (at least with light characters like Falco and Meta Knight). | |||
The thing with this game's mechanics is that many moves that don't tumble can barely be DIed at all, including Marth's Uair and Forward/Down Throw at low percents. Players will rarely Smash DI any of Marth's aerials except his Nair in obvious set ups (such as Marth doing a Fthrow to Nair on Meta Knight at 0%). Try yourself any landing Uair into something like Nair, Uair or Usmash at 0% (that means not doing the Uair early, but doing it right before landing). It's legit and very easy to execute because of the 10 frames buffering window in this game. I usually space it or cross them up in a way they don't expect it so that even when they block it I can get away with it unpunished most of the time. The Nair set up at high %s is pretty hard to land though. When you do it you usually leave your feet and head exposed, the first hit only lasts 2 frames and if it's not well spaced it's very punishable on block. I've gotten the KO several times before though. If you land that first Nair then the Up tilt definitely works unless they like SDI or something, which I've not noticed someone doing it cause in such situations cause people almost never expect it. The reason I don't think Dair is as bad as that guy said is because while I agree that it's pretty hard to land the Dair sweetspot. Even if I sourspot it I still often still keep the opponent in an unfavoreable position so I find it worth going for many times considering how big of a reward it can give when you succesfully sweetspot it on someone offstage. | |||
I stick with Smashboards and All is Brawl because there are better competitive tips there from people like CJ and Pierce7d. I just felt like helping because I felt like the article didn't accurately explain how Marth/his moves work (which I can understand because it took me a lot of time before truelly understanding the good and bad sides of Marth and his moves). I don't really want to make an account here I just wanted to fix some small things. "[[Special:Contributions/176.70.140.191|176.70.140.191]] 14:08, 26 January 2014 (EST)" |