User talk:Toomai/Archive 11: Difference between revisions

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:My (unsubstantiated but not uneducated) guess is that you edgehog if you're still intangible, but you can have the edge stolen if you're not. So edgehogging will still exist, but it'll be harder to do if you mess around offstage beforehand without landing, or the opponent has a percentage lead.
:My (unsubstantiated but not uneducated) guess is that you edgehog if you're still intangible, but you can have the edge stolen if you're not. So edgehogging will still exist, but it'll be harder to do if you mess around offstage beforehand without landing, or the opponent has a percentage lead.
:I am however SUPREMELY disappointed they removed the mechanic of fast and slow edge recoveries though (there was no real reason to remove it, and it had three games' worth of "series inertia"), and I suspect all such recoveries wll be made to be a bit slower than the fast ones of previous games to compensate. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Indescribable 13:13, 22 January 2014 (EST)
:I am however SUPREMELY disappointed they removed the mechanic of fast and slow edge recoveries though (there was no real reason to remove it, and it had three games' worth of "series inertia"), and I suspect all such recoveries wll be made to be a bit slower than the fast ones of previous games to compensate. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Indescribable 13:13, 22 January 2014 (EST)
::Sorry to butt in, but exactly why do we need fast/slow edge recoveries, especially slow edge recoveries? [[File:GreenMarioBrawlHead.png|15px]] [[User:Green Mario|<span style="font-family:Papyrus; color:#32CD32">Green</span>]] [[User talk:Green Mario|<span style="font-family:Papyrus;color:#FFA500">Mario</span>]] 14:11, 22 January 2014 (EST)
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