Paralyzer: Difference between revisions

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The '''Paralyzer''' ({{ja|パラライザー}} ''Pararaizā'') is {{SSBB|Zero Suit Samus}}'s [[neutral special move]], whose main purpose is to [[paralyze]] opponents, but which also deals a small amount of [[damage]]. It can be [[charge]]d to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.
The '''Paralyzer''' ({{ja|パラライザー}} ''Pararaizā'') is {{SSBB|Zero Suit Samus}}'s [[neutral special move]], whose main purpose is to [[paralyze]] opponents, but which also deals a small amount of [[damage]]. It can be [[charge]]d to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.


Interestingly, the paralyze effect caused by the Paralyzer is not affected by [[knockback]] resistance. Also, hitting a non-flinch character like [[Porky Minch|Porky]] with this will cause them to shake as if they were stunned, though they will continue moving unhindered.
The paralyze effect caused by the Paralyzer is not affected by [[knockback]] resistance. Also, hitting a non-flinch character like [[Porky Minch|Porky]] with this will cause them to shake as if they were stunned, though they will continue moving unhindered.


Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.
Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.


==Description from the Instruction Booklet==
==Description from the instruction booklet==
''Charge Samus's beam by pressing and holding the B Button, but the damage doesn't increase by much.''
''Charge Samus's beam by pressing and holding the B Button, but the damage doesn't increase by much.''


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