User:Requiem of Ice: Difference between revisions
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* PSN Account Name: Masked-Requiem | * PSN Account Name: Masked-Requiem | ||
I provide very reasonable arguments for anything I can say about Smash Bros. Whether it's about stages, characters or items, even to advanced techniques and secrets, I am the guy to go to. If you want to talk about anything Smash, ask me. | :I provide very reasonable arguments for anything I can say about Smash Bros. Whether it's about stages, characters or items, even to advanced techniques and secrets, I am the guy to go to. If you want to talk about anything Smash, ask me. | ||
I prominently play as Link in the Super Smash Bros. series. In SSB64 and Melee, I believe he was overpowered. In Brawl, I believe that he is the '''MOST BALANCED''' character. I can tell you first-hand, that in the Japanese version of Super Smash Bros., he is undoubtedly the most overpowered character. | :I prominently play as Link in the Super Smash Bros. series. In SSB64 and Melee, I believe he was overpowered. In Brawl, I believe that he is the '''MOST BALANCED''' character. I can tell you first-hand, that in the Japanese version of Super Smash Bros., he is undoubtedly the most overpowered character. | ||
I may use lower tiered characters against higher tiered characters, but as I state here, higher tiered characters are more predictable than useful. | :I may use lower tiered characters against higher tiered characters, but as I state here, higher tiered characters are more predictable than useful. | ||
I also play Call of Duty: Black Ops 2 and have Ghosts. I am an amazing player, but I am not the best, but am worthy of being a Professional. | :I also play Call of Duty: Black Ops 2 and have Ghosts. I am an amazing player, but I am not the best, but am worthy of being a Professional. | ||
I am also quite the Creepypasta enthusiast | :I am also quite the Creepypasta enthusiast. | ||
=== Systems and Games === | === Systems and Games === | ||
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|- | |- | ||
|'''F Tier'''|| Ness, Kirby, Mr. Game and Watch | |'''F Tier'''|| Ness, Kirby, Mr. Game and Watch | ||
|} | |||
== Smasher Tactics == | |||
{|class="wikitable" | |||
|- | |||
|'''Tactic Name''' || '''Description''' | |||
|- | |||
|Offensive || A tactic that is '''most commonly''' used by Super Smash Bros. players. It mostly involves characters that have to go head-on for their attacks. It is also the most predictable of all tactics. | |||
|- | |||
|Defensive || A tactic, the second most common, used by players. It involves characters that have a '''higher weight and defensive status''' than others. It also involves characters with larger attack hitboxes. | |||
|- | |||
|Space/Camp || A tactic that is '''very cheap'''. It involves any character with a long range attack that has considerable knockback and damage, or any character that uses a disjointed hitbox. | |||
|- | |||
|Spam || The '''most predictable''' tactic. It is used by a majority of non-professional players, and is the cheapest tactic of all. It involves characters with decent knockback, but only one single attack needed overall. | |||
|- | |||
|Onslaught || A tactic that is very unpredictable. This tactic utilizes combos that basically create an onslaught, giving no space for any air. '''It involves characters with ranged attacks that can stun the opponent''', as well as have attacks that can connect closely. '''It is best used by Link.''' | |||
|- | |||
|No Combo || A tactic which has an odd style to it. It is the only tactic to which the player '''does not use any combo'''. It is used mainly by players who use very powerful characters that have slower attacks, but higher knockbacks. | |||
|- | |||
|Unstoppable || The most unpredictable and most useful tactic, but is used by the least amount of players overall. It is a tactic that only works with Fox, Ice Climbers, Meta Knight, and ironically, Link. It keeps your opponent guessing and wondering what will happen next, as the strategies '''always''' change with this tactic. It is somewhat the same as Onslaught. | |||
|} | |} | ||
Revision as of 00:44, November 12, 2013
Requiem of Ice | |
---|---|
Character info | |
Smash 64 main | Link |
Other Smash 64 character | Fox |
Smash 64 doubles main | Link |
Melee mains | Link, Dr. Mario |
Other Melee characters | Marth, Ganondorf, Falco |
Melee doubles main | Link |
Brawl mains | Link, Ganondorf |
Other Brawl characters | Ike, Wolf, Falco |
Personal and other info | |
Location | Louisiana |
About Me
- My deviantArt: http://requiem-of-ice.deviantart.com/
- PSN Account Name: Masked-Requiem
- I provide very reasonable arguments for anything I can say about Smash Bros. Whether it's about stages, characters or items, even to advanced techniques and secrets, I am the guy to go to. If you want to talk about anything Smash, ask me.
- I prominently play as Link in the Super Smash Bros. series. In SSB64 and Melee, I believe he was overpowered. In Brawl, I believe that he is the MOST BALANCED character. I can tell you first-hand, that in the Japanese version of Super Smash Bros., he is undoubtedly the most overpowered character.
- I may use lower tiered characters against higher tiered characters, but as I state here, higher tiered characters are more predictable than useful.
- I also play Call of Duty: Black Ops 2 and have Ghosts. I am an amazing player, but I am not the best, but am worthy of being a Professional.
- I am also quite the Creepypasta enthusiast.
Systems and Games
System | Condition |
Super Nintendo | Great |
GameBoy | Good |
Nintendo 64 | Great |
GameBoy Advanced | Amazing |
Nintendo GameCube | Amazing |
Nintendo Wii | Amazing |
Nintendo 3DS | Great/Amazing |
Playstation 2 | Amazing |
Playstation 3 | Like New |
PC | Amazing |
I will list the games by name and what system or systems I own them on. Only PROMINENT games are mentioned.
Super Mario Bros. | Wii |
Super Mario Bros. 2 (US) | Wii |
Super Mario Bros. 3 | Wii |
Super Mario World | SNES |
Super Mario 64 | Nintendo 64 |
Super Mario Galaxy 2 | Wii |
Mario Kart 64 | Nintendo 64 |
Mario Kart: Super Circuit | GameBoy Advanced |
Mario Kart 7 | 3DS |
The Legend of Zelda: Ocarina of Time | Nintendo 64, GameCube, Wii, 3DS |
The Legend of Zelda: Oracle of Ages | GameBoy Color |
The Legend of Zelda: The Wind Waker | GameCube |
The Legend of Zelda: Skyward Sword | Wii |
Kirby's Adventure | Wii |
Pokemon Red | GameBoy |
Pokemon Gold | GameBoy |
Pokemon Sapphire | GameBoy Advanced |
Super Smash Bros. | Wii, ROM (Project64K) |
Super Smash Bros. (JPN) | ROM (Project64K) |
Super Smash Bros. Melee | GameCube |
Super Smash Bros. Brawl | Wii |
Super Street Fighter II: The New Challengers | ROM |
Soul Calibur II | GameCube |
Soul Calibur V | Playstation 3 |
Resident Evil 4 | Wii |
Resident Evil 6 | Playstation 3 |
Silent Hill 2 | Playstation 2 |
Call of Duty: Black Ops II | Playstation 3 |
Call of Duty: Ghosts | Playstation 3 |
SCP: Containment Breach | PC |
Melee Tier List
This is my own Melee Tier List, of which I follow:
S Tier | Marth, Falco, Ganondorf/Captain Falcon, Link, Peach, Fox |
A Tier | Sheik, Pikachu, Dr. Mario, Ice Climbers, Jigglypuff |
B Tier | Luigi, Roy, Young Link, Mewtwo, Zelda |
C Tier | Mario, Samus, Yoshi, Donkey Kong, Bowser, Pichu |
F Tier | Ness, Kirby, Mr. Game and Watch |
Smasher Tactics
Tactic Name | Description |
Offensive | A tactic that is most commonly used by Super Smash Bros. players. It mostly involves characters that have to go head-on for their attacks. It is also the most predictable of all tactics. |
Defensive | A tactic, the second most common, used by players. It involves characters that have a higher weight and defensive status than others. It also involves characters with larger attack hitboxes. |
Space/Camp | A tactic that is very cheap. It involves any character with a long range attack that has considerable knockback and damage, or any character that uses a disjointed hitbox. |
Spam | The most predictable tactic. It is used by a majority of non-professional players, and is the cheapest tactic of all. It involves characters with decent knockback, but only one single attack needed overall. |
Onslaught | A tactic that is very unpredictable. This tactic utilizes combos that basically create an onslaught, giving no space for any air. It involves characters with ranged attacks that can stun the opponent, as well as have attacks that can connect closely. It is best used by Link. |
No Combo | A tactic which has an odd style to it. It is the only tactic to which the player does not use any combo. It is used mainly by players who use very powerful characters that have slower attacks, but higher knockbacks. |
Unstoppable | The most unpredictable and most useful tactic, but is used by the least amount of players overall. It is a tactic that only works with Fox, Ice Climbers, Meta Knight, and ironically, Link. It keeps your opponent guessing and wondering what will happen next, as the strategies always change with this tactic. It is somewhat the same as Onslaught. |
Link Combos
Down Smash Juggle: Basically, any heavy or fast-falling character like Ganondorf or Fox, respectively, for example, that are above 20% damage can be juggled by Link's down smash. This gives Link options after 3-5 hits on his opponent, including my patented Courageous Combo.
Side Smash>D-Tilt 0% KO: If you truly want to keep your opponents on edge, be sure to always lure them to the edge of a stage from 0%. Make sure you are more into the interior of the stage and use Link's side smash while your opponent is at the edge. If done correctly, you should be right at the edge of the stage, and your opponent should have used their double jump already. Make sure, at the right moment, to use Link's Down Tilt to Meteor Smash them. If they meteor cancel, make sure to edgehog.
Sex Kick Galore: After 50% damage, you now have the ability to knock back any opponent with Link's neutral and aerials. This gives you multiple options to combo your opponents with only these two moves.
Aerial GIMP: To make this simple, just use Link's N-Air or F-Air to GIMP any opponent. Make sure you always have your second jump so you can recover more easily.
Thanks for Reading.