457
edits
m (Toomai moved page User:Requiem fo Ice to User:Requiem of Ice: Automatically moved page while renaming the user "Requiem fo Ice" to "Requiem of Ice") |
No edit summary |
||
Line 44: | Line 44: | ||
* PSN Account Name: Masked-Requiem | * PSN Account Name: Masked-Requiem | ||
I provide very reasonable arguments for anything I can say about Smash Bros. Whether it's about stages, characters or items, even to advanced techniques and secrets, I am the guy to go to. If you want to talk about anything Smash, ask me. | :I provide very reasonable arguments for anything I can say about Smash Bros. Whether it's about stages, characters or items, even to advanced techniques and secrets, I am the guy to go to. If you want to talk about anything Smash, ask me. | ||
I prominently play as Link in the Super Smash Bros. series. In SSB64 and Melee, I believe he was overpowered. In Brawl, I believe that he is the '''MOST BALANCED''' character. I can tell you first-hand, that in the Japanese version of Super Smash Bros., he is undoubtedly the most overpowered character. | :I prominently play as Link in the Super Smash Bros. series. In SSB64 and Melee, I believe he was overpowered. In Brawl, I believe that he is the '''MOST BALANCED''' character. I can tell you first-hand, that in the Japanese version of Super Smash Bros., he is undoubtedly the most overpowered character. | ||
I may use lower tiered characters against higher tiered characters, but as I state here, higher tiered characters are more predictable than useful. | :I may use lower tiered characters against higher tiered characters, but as I state here, higher tiered characters are more predictable than useful. | ||
I also play Call of Duty: Black Ops 2 and have Ghosts. I am an amazing player, but I am not the best, but am worthy of being a Professional. | :I also play Call of Duty: Black Ops 2 and have Ghosts. I am an amazing player, but I am not the best, but am worthy of being a Professional. | ||
I am also quite the Creepypasta enthusiast | :I am also quite the Creepypasta enthusiast. | ||
=== Systems and Games === | === Systems and Games === | ||
Line 163: | Line 158: | ||
|- | |- | ||
|'''F Tier'''|| Ness, Kirby, Mr. Game and Watch | |'''F Tier'''|| Ness, Kirby, Mr. Game and Watch | ||
|} | |||
== Smasher Tactics == | |||
{|class="wikitable" | |||
|- | |||
|'''Tactic Name''' || '''Description''' | |||
|- | |||
|Offensive || A tactic that is '''most commonly''' used by Super Smash Bros. players. It mostly involves characters that have to go head-on for their attacks. It is also the most predictable of all tactics. | |||
|- | |||
|Defensive || A tactic, the second most common, used by players. It involves characters that have a '''higher weight and defensive status''' than others. It also involves characters with larger attack hitboxes. | |||
|- | |||
|Space/Camp || A tactic that is '''very cheap'''. It involves any character with a long range attack that has considerable knockback and damage, or any character that uses a disjointed hitbox. | |||
|- | |||
|Spam || The '''most predictable''' tactic. It is used by a majority of non-professional players, and is the cheapest tactic of all. It involves characters with decent knockback, but only one single attack needed overall. | |||
|- | |||
|Onslaught || A tactic that is very unpredictable. This tactic utilizes combos that basically create an onslaught, giving no space for any air. '''It involves characters with ranged attacks that can stun the opponent''', as well as have attacks that can connect closely. '''It is best used by Link.''' | |||
|- | |||
|No Combo || A tactic which has an odd style to it. It is the only tactic to which the player '''does not use any combo'''. It is used mainly by players who use very powerful characters that have slower attacks, but higher knockbacks. | |||
|- | |||
|Unstoppable || The most unpredictable and most useful tactic, but is used by the least amount of players overall. It is a tactic that only works with Fox, Ice Climbers, Meta Knight, and ironically, Link. It keeps your opponent guessing and wondering what will happen next, as the strategies '''always''' change with this tactic. It is somewhat the same as Onslaught. | |||
|} | |} | ||
edits