Sheik (SSBM)/Up smash: Difference between revisions
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|damage={{DamageWhenCharged|16}} | |damage={{DamageWhenCharged|16}} | ||
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|sd=+4 | |sd=+4 | ||
|angle=90 | |angle=90 | ||
|bk=50 | |bk=50 | ||
|ks=102 | |ks=102 | ||
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|sd=+4 | |sd=+4 | ||
|angle=90 | |angle=90 | ||
|bk=50 | |bk=50 | ||
|ks=102 | |ks=102 | ||
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|fkv=0 | |fkv=0 | ||
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Revision as of 17:38, October 28, 2013
Overview
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game, but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.
Hitboxes
NTSC
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | +4 | 50 | 105 | 0 | 0.0140616 | 42 | 0.0109368 | 0.0 | 0.0 | Slash | ||||||
1 | 0 | Template:DamageWhenCharged | +4 | 50 | 105 | 0 | 0.0140616 | 22 | 0.0109368 | 0.0 | 0.0 | Slash | ||||||
Hit 2 | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.0124992 | 42 | 0.0 | 0.0 | 0.0 | Punch | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.0124992 | 22 | 0.0 | 0.0 | 0.0 | Punch | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.015624 | 42 | 0.011718 | 0.0 | 0.0 | Punch | ||||||
3 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.015624 | 22 | 0.011718 | 0.0 | 0.0 | Punch |
PAL
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | +4 | 50 | 102 | 0 | 0.0140616 | 42 | 0.0109368 | 0.0 | 0.0 | Slash | ||||||
1 | 0 | Template:DamageWhenCharged | +4 | 50 | 102 | 0 | 0.0140616 | 22 | 0.0109368 | 0.0 | 0.0 | Slash | ||||||
Hit 2 | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.0124992 | 42 | 0.0 | 0.0 | 0.0 | Punch | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.0124992 | 22 | 0.0 | 0.0 | 0.0 | Punch | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.015624 | 42 | 0.011718 | 0.0 | 0.0 | Punch | ||||||
3 | 0 | Template:DamageWhenCharged | 0 | 38 | 100 | 0 | 0.015624 | 22 | 0.011718 | 0.0 | 0.0 | Punch |
Summary
- Hit 1 damage decreased by 1.
- Hit 1 knockback scaling decreased by 3.
Timing
Charges between | 10-11 |
---|---|
Head and lower arms intangible | 12-16 |
Hit 1 | 12 |
Hit 2 | 14-16 |
Interruptible | 40 |
Animation length | 47 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||
Head and lower arms |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|