Fox (SSB)/Neutral attack: Difference between revisions

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The second hit is faster than the first, but it's usefulness is almost nullified by the first hit being more useful in almost every other aspect. Generally, only the first hit is used for combos, though as explained above, the first and second hits can jab cancel into themselves repeatedly to rack up damage and/or set up a grab.
The second hit is faster than the first, but it's usefulness is almost nullified by the first hit being more useful in almost every other aspect. Generally, only the first hit is used for combos, though as explained above, the first and second hits can jab cancel into themselves repeatedly to rack up damage and/or set up a grab.


The third hit is generally not used competitively, due to being laggy, dealing very minimal damage, being very easy to [[punish]], and having almost no followup options.
The looping infinite is generally not used competitively, due to being laggy, dealing very minimal damage, being very easy to [[punish]], and having almost no followup options.


For technical data of each individual hit, see:
For technical data of each individual hit, see:
*[[Fox (SSB)/Neutral attack/Hit 1]]
*[[Fox (SSB)/Neutral attack/Hit 1]]
*[[Fox (SSB)/Neutral attack/Hit 2]]
*[[Fox (SSB)/Neutral attack/Hit 2]]
*[[Fox (SSB)/Neutral attack/Hit 3]]
*[[Fox (SSB)/Neutral attack/Infinite]]


{{technical data}}
{{technical data}}
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[[Category:Natural combos]]
[[Category:Natural combos]]
[[Category:Neutral attacks]]
[[Category:Neutral attacks]]
[[Category:Normal attacks]]