User:Ac2k/Sandbox: Difference between revisions

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→‎Rewrite grab release: sorry for all these edits, but SSB64 doesn't have grab releases :P
m (→‎Rewrite grab release: sorry for all these edits, but SSB64 doesn't have grab releases :P)
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|'''This article or section may require a [[SmashWiki:Cleanup|cleanup]].'''<br />The editor who added this tag believes this page should be cleaned up for the following reason: '''Needs more info on Melee and Smash 64'''<br/><small>You can discuss this issue on the [[{{TALKPAGENAME}}|talk page]] or <span class="plainlinks">[{{fullurl:{{FULLPAGENAME}}|action=edit}} edit]</span> this page to improve it.</small>
|'''This article or section may require a [[SmashWiki:Cleanup|cleanup]].'''<br />The editor who added this tag believes this page should be cleaned up for the following reason: '''Needs more info on Melee'''<br/><small>You can discuss this issue on the [[{{TALKPAGENAME}}|talk page]] or <span class="plainlinks">[{{fullurl:{{FULLPAGENAME}}|action=edit}} edit]</span> this page to improve it.</small>
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'''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation.
'''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation.
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