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[[File:SSB64 Yoshi DJC Counter.gif|thumb|{{SSB|Yoshi}} performing a DJCC in ''Smash 64''.]] | |||
The '''double jump cancel counter''', abbreviated '''DJCC''', is a technique unique to [[Yoshi]] in all three installments of the [[Super Smash Bros. (series)|''Super Smash Bros'' series]]. Yoshi's [[midair jump]] has [[knockback]] protection and will continue its momentum after the appropriate freeze-frames are applied against all but the strongest attacks. The DJCC utilizes this protection to allow Yoshi to jump into an opponent, take a hit, and proceed to follow up with a counterattack almost immediately. | The '''double jump cancel counter''', abbreviated '''DJCC''', is a technique unique to [[Yoshi]] in all three installments of the [[Super Smash Bros. (series)|''Super Smash Bros'' series]]. Yoshi's [[midair jump]] has [[knockback]] protection and will continue its momentum after the appropriate freeze-frames are applied against all but the strongest attacks. The DJCC utilizes this protection to allow Yoshi to jump into an opponent, take a hit, and proceed to follow up with a counterattack almost immediately. | ||