Captain Falcon (SSB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]]
[[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]]
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with {{mvsub|Pikachu|SSB|up aerial|alt=Pikachu's up aerial}} for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with {{SSB|Pikachu}}'s {{mvsub|Pikachu|SSB|up aerial}} for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:
*The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a {{mvsub|Captain Falcon|SSB|up special|alt=Falcon Dive}}, {{mvsub|Captain Falcon|SSB|down aerial}}, or even a {{mvsub|Captain Falcon|SSB|neutral special|alt=Falcon Punch}} as a finisher. This part of the attack is the best one for combos.
*The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a {{mvsub|Captain Falcon|SSB|up special|alt=Falcon Dive}}, {{mvsub|Captain Falcon|SSB|down aerial}}, or even a {{mvsub|Captain Falcon|SSB|neutral special|alt=Falcon Punch}} as a finisher. This part of the attack is the best one for combos.
*The mid-section of the leg hits them forward, with a medium-sized hitbox
*The mid-section of the leg hits them forward, with a medium-sized hitbox.
*The mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox
*The mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox.
*The back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and [[semi-spike]] properties, meaning that it can be useful for [[edgeguarding]].
*The back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and [[semi-spike]] properties, meaning that it can be useful for [[edgeguarding]].
*His shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land, and so rarely seen in competitive play.
*His shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land, and so rarely seen in competitive play.
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<center>
<center>
<gallery>
<gallery>
File:Falcon SSB 270 degree u-air Hurtbox.jpg|The location of the shoulder hitbox, and the direction it hits.
File:SSB64 Falcon Combo.gif|Captain Falcon performing a uair combo, ending with a Falcon Dive.
File:SSB64 Falcon Combo.gif|Captain Falcon performing a uair combo, ending with a Falcon Dive.
File:SSB64 Falcon Ken Combo.gif|Another uair combo, ending with a down aerial.
File:SSB64 Falcon Ken Combo.gif|Another uair combo, ending with a down aerial.
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