Ness (SSB)/Up aerial: Difference between revisions
→Overview
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[[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]] | [[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]] | ||
[[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]] | [[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]] | ||
Ness does a quick headbutt above himself in the air, doing 15% damage and reasonably good power. The move is good for [[juggling]] and, against most characters, it can be used in conjunction with an {{mvsub|Ness|SSB|up tilt}}. However, this move can also be feared when in use with a [[double jump cancel]], which is very important to Ness's [[metagame]] and vital in most of his matchups. With it, Ness is capable of doing even shorter [[short hop]]s and can potentially perform [[zero-to-death combo]]s on opponents, so Ness can use his up aerial at a very short distance from the ground and can rack up huge damage with it along with his other aerials, such as his {{mvsub|Ness|SSB|down aerial}}. However, the move, along with Ness's other moves used for this technique, | Ness does a quick headbutt above himself in the air, doing 15% damage and reasonably good power. The move is good for [[juggling]] and, against most characters, it can be used in conjunction with an {{mvsub|Ness|SSB|up tilt}}. However, this move can also be feared when in use with a [[double jump cancel]], which is very important to Ness's [[metagame]] and vital in most of his matchups. With it, Ness is capable of doing even shorter [[short hop]]s and can potentially perform [[zero-to-death combo]]s on opponents, so Ness can use his up aerial at a very short distance from the ground and can rack up huge damage with it along with his other aerials, such as his {{mvsub|Ness|SSB|down aerial}}. However, the move, along with Ness's other moves used for this technique, has short range, so the technique has since lost recognition and known effectiveness. | ||
The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this move in the [[NTSC]] version of the game. | What`s also interesting to note is the fact that this move has very high priority (to the point of being almost transcendent), due to Ness`s head being intangible (meaning it can`t be harmed) and a rather large hitbox size (despite this, the move`s range is still short). | ||
The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this move in the [[NTSC]] version of the game (most powerful head or punch attacks make this sound). | |||
{{technical data}} | {{technical data}} |