User talk:Toomai/Archive 9: Difference between revisions

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== More more Frame Data ==
== More more Frame Data ==


The DACUS is still in Project M and even though I despite the game it came from, I am intrigued by how it technically works. Based on the PM Frame Data I have, it seems the DACUS distance is based on traction and speed of initial dash animation and the speed of the dash attack. I've also noticed characters with a frame 3 or lower jump squat animation gain no distance from the DACUS. Can you confirm or deny my findings and perhaps elaborate more on the technical data. I would like to add this to the DACUS page.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 21:32, 22 August 2013 (EDT)
The DACUS is still in Project M and even though I despise the game it came from, I am intrigued by how it technically works. Based on the PM Frame Data I have, it seems the DACUS distance is based on traction and speed of initial dash animation and the speed of the dash attack. I've also noticed characters with a frame 3 or lower jump squat animation gain no distance from the DACUS. Can you confirm or deny my findings and perhaps elaborate more on the technical data. I would like to add this to the DACUS page.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 21:32, 22 August 2013 (EDT)
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