Cloaking Device: Difference between revisions

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Using names allows an invisible player to easily track themselves, as the tag is still visible while cloaked, and any personal props they use, such as Mario's cape, or Link's [[Hookshot]]. Characters themselves are not completely invisible - the cloak flickers about one every three or four seconds, and the faster a character moves, the more obvious they become (becoming temporarily completely visible when attacking). The transparency effect is generated by environment mapping, which also makes the character's outline visible when in front of any opponent, item, or special effect.
Using names allows an invisible player to easily track themselves, as the tag is still visible while cloaked, and any personal props they use, such as Mario's cape, or Link's [[Hookshot]]. Characters themselves are not completely invisible - the cloak flickers about one every three or four seconds, and the faster a character moves, the more obvious they become (becoming temporarily completely visible when attacking). The transparency effect is generated by environment mapping, which also makes the character's outline visible when in front of any opponent, item, or special effect.


[[File:Cloaking Device Trophy Melee.png|thumb|left|100px|The Clocking Device trophy in ''Melee''.]]
[[File:Cloaking Device Trophy Melee.png|thumb|left|100px|The Cloaking Device trophy in ''Melee''.]]
Since players are unable to see their own cloaked characters, the primary benefit of the item is the damage immunity. Computer-controlled characters are not affected by the Cloaking Device and continue fighting as if the opponent was not cloaked at all.
Since players are unable to see their own cloaked characters, the primary benefit of the item is the damage immunity. Computer-controlled characters are not affected by the Cloaking Device and continue fighting as if the opponent was not cloaked at all.


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