Super Smash Bros.

Kirby (SSB)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a [[Wall of pain]] variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far Kirby's best aerial, being a staple example of an [[edgeguarding]] move with a good [[hitbox]]. It also has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a [[Wall of pain]] variation called the "Fence of Pain". A useful move for defensive maneuvers such as [[spacing]], as well as aerial approaching.


{{technical data}}
{{technical data}}

Revision as of 14:51, August 15, 2013

Overview

The hitbox of Kirby's bair.

Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far Kirby's best aerial, being a staple example of an edgeguarding move with a good hitbox. It also has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a Wall of pain variation called the "Fence of Pain". A useful move for defensive maneuvers such as spacing, as well as aerial approaching.


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