Down tilt: Difference between revisions

74 bytes removed ,  11 years ago
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removed incorrect reference(s) to priority
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m (removed incorrect reference(s) to priority)
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|[[Fox (SSBB)|Fox]]||Swings tail along the ground.||9% close, 7% farther away.
|[[Fox (SSBB)|Fox]]||Swings tail along the ground.||9% close, 7% farther away.
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|[[Falco (SSBB)|Falco]]||Same as Fox's, but much more priority due to upwards knockback for setting up a spike combo for edgeguarding, as well as a slashing sound effect. Less range than Fox's, but good for combo setups.||12% when close, 9% when farther out.
|[[Falco (SSBB)|Falco]]||Same as Fox's, but stronger and has a [[slash]] effect. Less range than Fox's, but good for combo setups.||12% when close, 9% when farther out.
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|[[Wolf (SSBB)|Wolf]]||Kicks out with his foot, having decent range and can cause tripping.||6%
|[[Wolf (SSBB)|Wolf]]||Kicks out with his foot, having decent range and can cause tripping.||6%
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|[[Lucas (SSBB)|Lucas]]||A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is not as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.||6%
|[[Lucas (SSBB)|Lucas]]||A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is not as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.||6%
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|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]||Flips a 3D manhole in front of him. Excellent move with good knockback, speed and priority. Good for combo setups and a good follow up to his down throw.||6% on grounded opponents, 9% on airborne opponents.
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]||Flips a 3D manhole in front of him. Can be held indefinitely. Excellent move with good knockback and speed. Good for combo setups and a good follow up to his down throw.||6% on grounded opponents, 9% on airborne opponents.
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|[[Snake (SSBB)|Snake]]||Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.||10%
|[[Snake (SSBB)|Snake]]||Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.||10%