Marth (SSBM)/Up tilt: Difference between revisions
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[[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | [[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | ||
Marth swings his sword in a large arc above his head. An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has rather high knockback growth compared to some of Marth's other | Marth swings his sword in a large arc above his head. An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land 64. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 10:36, July 21, 2013
Overview
Marth swings his sword in a large arc above his head. An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land 64.
Hitboxes
Timing
Early hit | 6-8 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |