Marth (SSBM)/Up tilt: Difference between revisions
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[[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | [[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | ||
An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has very high knockback growth compared to Marth's other killing moves and is thus especially good at large stages like Dream Land 64. | An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has very high knockback growth compared to Marth's other killing moves (Marth`s other move that also has very high knockback growth is his down smash) and is thus especially good at large stages like Dream Land 64. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 22:26, July 16, 2013
Overview
An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has very high knockback growth compared to Marth's other killing moves (Marth`s other move that also has very high knockback growth is his down smash) and is thus especially good at large stages like Dream Land 64.
Hitboxes
Timing
Early hit | 6-8 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |