Falco (SSBM)/Down special: Difference between revisions
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Falco's [[Reflector#Falco|Reflector]], known informally as a '''Shine''', can reflect projectiles that are fired on Falco back at the opponent. Unlike Fox's reflector which knockback is semi-spike trajectory, its sends opponents diagonally upward with low knockback. This then makes it useful for Falco to use aerial combos at the opponent. However, this means that Falco cannot [[waveshine]] combo like Fox can. Like Fox's shine, it can also be jump-canceled to prevent ending lag. | Falco's [[Reflector#Falco|Reflector]], known informally as a '''Shine''', can reflect projectiles that are fired on Falco back at the opponent. Unlike Fox's reflector which knockback is semi-spike trajectory, its sends opponents diagonally upward with low knockback. This then makes it useful for Falco to use aerial combos at the opponent. However, this means that Falco cannot [[waveshine]] combo like Fox can. Like Fox's shine, it can also be jump-canceled to prevent ending lag. | ||
{{ | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=8% | |||
|angle=84 | |||
|bk=110 | |||
|ks=50 | |||
|fkv=0 | |||
|r=6.144 | |||
|bn=3 | |||
|effect=Electric | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
|} | |||
==Timing== | |||
===Minimum duration=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|1 | |||
|- | |||
!Intangible | |||
|1 | |||
|- | |||
!Reflects | |||
|4-21 | |||
|- | |||
!Jump-cancellable | |||
|4-21 | |||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
|- | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Reflect|c=18}}{{FrameStrip|t=Lag|c=18}} | |||
|- | |||
{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=38}} | |||
|} | |||
===In general=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|1 | |||
|- | |||
!Intangible | |||
|1 | |||
|- | |||
!Reflects | |||
|4-[release+1] | |||
|- | |||
!Jump-cancellable | |||
|4-[release+1] | |||
|- | |||
!Animation length | |||
|[release+19] | |||
|} | |||
{{FrameStripStart}} | |||
|- | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Reflect|c=28|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}} | |||
|- | |||
{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=2|e=VulnerableLoopS}}{{FrameStrip|t=Vulnerable|c=28|s=VulnerableLoopE|e=VulnerableLoopS}}{{FrameStrip|t=Vulnerable|c=18|s=VulnerableLoopE}} | |||
|} | |||
== | {{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|loop=y|reflect=y|intangible=y}} | ||
==Properties== | |||
{|class="wikitable" | |||
|- | |||
!Reflection radius | |||
|8.5 | |||
|- | |||
!Reflection damage | |||
|1.5x | |||
|- | |||
!Reflection speed | |||
|1.0x | |||
|- | |||
!Max reflectable damage | |||
|50 | |||
|- | |||
!Reflection lag | |||
|20 | |||
|} | |||
==Similar moves== | |||
*[[Fox (SSBM)/Down special]] | *[[Fox (SSBM)/Down special]] | ||
Revision as of 21:40, July 11, 2013
Overview
Falco's Reflector, known informally as a Shine, can reflect projectiles that are fired on Falco back at the opponent. Unlike Fox's reflector which knockback is semi-spike trajectory, its sends opponents diagonally upward with low knockback. This then makes it useful for Falco to use aerial combos at the opponent. However, this means that Falco cannot waveshine combo like Fox can. Like Fox's shine, it can also be jump-canceled to prevent ending lag.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 110 | 50 | 0 | 0.023998464 | 3 | 0.0 | 0.0 | 0.0 | Burn |
Timing
Minimum duration
Hitbox | 1 |
---|---|
Intangible | 1 |
Reflects | 4-21 |
Jump-cancellable | 4-21 |
Animation length | 39 |
In general
Hitbox | 1 |
---|---|
Intangible | 1 |
Reflects | 4-[release+1] |
Jump-cancellable | 4-[release+1] |
Animation length | [release+19] |
Lag time |
Hitbox |
Vulnerable |
Loop point |
Reflect |
Intangible |
Properties
Reflection radius | 8.5 |
---|---|
Reflection damage | 1.5x |
Reflection speed | 1.0x |
Max reflectable damage | 50 |
Reflection lag | 20 |