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Hello, this is probably my worst matchup as Falco, what do think the best things I can do are? Mostly I attempt to spike her a lot, but her floatcancels really screw me up when I'm in the air. The main problem I have is that I really find it hard to KO her. I can't do much offstage and her f-throw puts me in a really bad position. I could just use Jiggs for this matchup but what advice do you have for using Falco? [[User:Scr7|Scr]][[User talk:Scr7|7]][[File:Wolfsig.png|19px]] 12:02, 24 June 2013 (EDT) | Hello, this is probably my worst matchup as Falco, what do think the best things I can do are? Mostly I attempt to spike her a lot, but her floatcancels really screw me up when I'm in the air. The main problem I have is that I really find it hard to KO her. I can't do much offstage and her f-throw puts me in a really bad position. I could just use Jiggs for this matchup but what advice do you have for using Falco? [[User:Scr7|Scr]][[User talk:Scr7|7]][[File:Wolfsig.png|19px]] 12:02, 24 June 2013 (EDT) | ||
:Peach's weakness as a character is her lack of mobility compared to top tiers; she struggles against Marth, Fox and Falcon because they can overwhelm and outmanever her completely. Falco can't do that (which is why this matchup is difficult). He doesn't possess a long dash dance or a long wavedash like the other characters I mentioned possess. Still the best way to play this matchup is to play patient and try to cover as many options as you can. You definitely want to keep this match on the ground if you can. Lasers stop Peach from pulling turnips which really fuck up Falco extremely badly. If she has a turnip in hand, you're free to jump at her with aerials as she cannot dash attack to snipe your short hop. If she throws the turnip at you, try to jump over it and still land a dair or nair. Beware, the Peach may do that ON PURPOSE to manipulate you to precisely use your second jump. She can easily read that and react with an aerial of her own. So sometimes you should catch the turnip, land and get rid of it as soon as you can. Now you are below Peach and free to bair her. For other footsies, shine Peach whenever she's pretty close to you (like maybe when she goes for a grab read). You'll get at least 1 aerial out of the shine and maybe a few more after that. If you grab Peach if you're close to the ledge, you should F throw her. Try to use lasers to eat her jump and her float. You must take away both in order to get a clean edgeguard. Another thing you can do if you grab her while facing the edge is use a back throw mixup. Most Peaches would expect you to f throw and DI towards the blastlines. If you back throw instead, Peach will DI towards you and you can get some aerials in. Likewise do this same mixup if you are near the ledge and are facing away from it. If you grab her in the center of the stage, up throw her. Try to read her SDI on the lasers for an aerial followup. Overall you're punishment game against Peach, while potentially very dangerous, is not automatic like in other matchups. It's harsh mental battle for you. Aside from turnips, Peach has other tricks up her sleeve to fight on the ground with you. For 1 her grab game is much better than yours. She has a chain grab that works from about 25 to 80 and her dash attack (which she will use on you when you short hop recklessly) can easily net her grabs. Dash attack (and down tilt too) is also used to set up float canceled or double jump canceled aerial strings. Oh I almost forgot, Peach's down smash. That's a real pain in the neck for you. You have to hold down for your dairs and shines and if you are caught in that down smash holding down, you will crouch cancel it and take 50+ damage. Also if Peach is only a platform she will intercept your jump with a down smash and again you will take 50+ damage. Still while Peach can fight you on the ground just fine, they will usually try to float in the sky. In fact there is a spot Peach can float in where Falco cannot shoot any lasers. [http://www.youtube.com/watch?v=bqXhHNZKiCI&t=38m45s Take note of Armada's floating position.] If Peach is here, there is nothing you can really do against a smart Peach. At that height going for an aerial is pretty dumb, as it is easily telegraphed and Peach has the aerial mobility to just move out of the way and punish you. So at that point you will have to read her landing and punish it. Finally, as with all Falco matchups, if Falco is offstage, he generally isn't coming back. That's not to say you shouldn't try though. If she uses f-throw to send you offstage DI up as much as you can (in fact DI anything that hits you up). Try to delay your recovery as much as you can (though that's hard since Peach can float and wait). If you have to opportunity to, shorten your side b so you don't run into aerials or turnips. Alternatively you can try to side B over Peach. If you're forced to up B, pretty much always go high. Peach owns the ledge so don't challenge her. Overall I would say this matchup is in Peach's favor, though slightly. The MU is still 100% winnable for Falco though. [http://www.youtube.com/watch?v=J2r8ldOUI5s Here's a match I think demonstrates the best way to play this matchup. Good Luck.]--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:04, 24 June 2013 (EDT) | :Peach's weakness as a character is her lack of mobility compared to top tiers; she struggles against Marth, Fox and Falcon because they can overwhelm and outmanever her completely. Falco can't do that (which is why this matchup is difficult). He doesn't possess a long dash dance or a long wavedash like the other characters I mentioned possess. Still the best way to play this matchup is to play patient and try to cover as many options as you can. You definitely want to keep this match on the ground if you can. Lasers stop Peach from pulling turnips which really fuck up Falco extremely badly. If she has a turnip in hand, you're free to jump at her with aerials as she cannot dash attack to snipe your short hop. If she throws the turnip at you, try to jump over it and still land a dair or nair. Beware, the Peach may do that ON PURPOSE to manipulate you to precisely use your second jump. She can easily read that and react with an aerial of her own. So sometimes you should catch the turnip, land and get rid of it as soon as you can. Now you are below Peach and free to bair her. | ||
:For other footsies, shine Peach whenever she's pretty close to you (like maybe when she goes for a grab read). You'll get at least 1 aerial out of the shine and maybe a few more after that. If you grab Peach if you're close to the ledge, you should F throw her. Try to use lasers to eat her jump and her float. You must take away both in order to get a clean edgeguard. Another thing you can do if you grab her while facing the edge is use a back throw mixup. Most Peaches would expect you to f throw and DI towards the blastlines. If you back throw instead, Peach will DI towards you and you can get some aerials in. Likewise do this same mixup if you are near the ledge and are facing away from it. If you grab her in the center of the stage, up throw her. Try to read her SDI on the lasers for an aerial followup. Overall you're punishment game against Peach, while potentially very dangerous, is not automatic like in other matchups. It's harsh mental battle for you. | |||
:Aside from turnips, Peach has other tricks up her sleeve to fight on the ground with you. For 1 her grab game is much better than yours. She has a chain grab that works from about 25 to 80 and her dash attack (which she will use on you when you short hop recklessly) can easily net her grabs. Dash attack (and down tilt too) is also used to set up float canceled or double jump canceled aerial strings. Oh I almost forgot, Peach's down smash. That's a real pain in the neck for you. You have to hold down for your dairs and shines and if you are caught in that down smash holding down, you will crouch cancel it and take 50+ damage. Also if Peach is only a platform she will intercept your jump with a down smash and again you will take 50+ damage. | |||
:Still while Peach can fight you on the ground just fine, they will usually try to float in the sky. In fact there is a spot Peach can float in where Falco cannot shoot any lasers. [http://www.youtube.com/watch?v=bqXhHNZKiCI&t=38m45s Take note of Armada's floating position.] If Peach is here, there is nothing you can really do against a smart Peach. At that height going for an aerial is pretty dumb, as it is easily telegraphed and Peach has the aerial mobility to just move out of the way and punish you. So at that point you will have to read her landing and punish it. | |||
:Finally, as with all Falco matchups, if Falco is offstage, he generally isn't coming back. That's not to say you shouldn't try though. If she uses f-throw to send you offstage DI up as much as you can (in fact DI anything that hits you up). Try to delay your recovery as much as you can (though that's hard since Peach can float and wait). If you have to opportunity to, shorten your side b so you don't run into aerials or turnips. Alternatively you can try to side B over Peach. If you're forced to up B, pretty much always go high. Peach owns the ledge so don't challenge her. | |||
:Overall I would say this matchup is in Peach's favor, though slightly. The MU is still 100% winnable for Falco though. [http://www.youtube.com/watch?v=J2r8ldOUI5s Here's a match I think demonstrates the best way to play this matchup. Good Luck.]--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:04, 24 June 2013 (EDT) |
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