Anti planking: Difference between revisions
m (Redirecting to Youtube page) |
Omega Tyrant (talk | contribs) m (Undid edit by Lucasthefourth: Keep the red link, VGBC needs an article here.) |
||
Line 3: | Line 3: | ||
{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}} | {{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}} | ||
'''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on Youtube by [ | '''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on Youtube by [[VideoGameBootCamp]]. | ||
Revision as of 13:41, April 14, 2013
Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community. The technique was discovered by Logic and put on Youtube by VideoGameBootCamp.
Performing the technique
Anti planking is described simply by VGBootCamp as shielding the planker's aerial attack to go through shield stun. During this, the character then SDIs off the stage and hits the planking character while they're under their aerial's ending lag. The timing for performing anti planking varies on what characters are involved, though a Meta Knight planking has the tightest window of opportunity. If performed incorrectly, the player may self destruct.
Anti planking methods
Performable on Meta Knight
Diddy Kong
After SDI'ing off the ledge, Diddy Kong can buffer a down aerial. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
Falco
Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.
Mr. Game & Watch
Mr. Game & Watch can use a down air to either meteor smash or stage spike the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a stall-then-fall.
Marth
Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.
Video
<youtube>2Joyf8KKdg4</youtube>