Spike: Difference between revisions
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==Game application== | ==Game application== | ||
Spikes have the benefits of meteor smashes: knocking the opponent downward with [[gravity]] assisting the knockback. But they do so without the drawback of the opponent having the ability to completely negate the knockback with a jump or [[recovery]] move. As a result, spikes are extremely effective KO moves in [[edge guarding]] situations - recovering from even moderately powerful spikes is usually impossible above extremely low percents. Because of this, many [[smasher]]s who [[Main character|main]] characters with practical spikes try to integrate spikes into play as often as possible. | Spikes have the benefits of meteor smashes: knocking the opponent downward with [[gravity]] assisting the knockback. But they do so without the drawback of the opponent having the ability to completely negate the knockback with a jump or [[recovery]] move. As a result, spikes are extremely effective KO moves in [[edge guarding]] situations - recovering from even moderately powerful spikes is usually impossible above extremely low percents. Because of this, many [[smasher]]s who [[Main character|main]] characters with practical spikes try to integrate spikes into play as often as possible. However, some spikes tend to leave users unable to recover if they are too low off the stage, and whether the spike succeeds or fails against the opponent, it will easily be punished by a self destruct due to being too far from the ledge to recover. As a means of prevention, a rear spike may be used right near the ledge to deliver the same amount of damage, force, and knockback without having to worry about being offstage. Players who main Marth can often benefit from this. | ||
==List of spikes in ''[[Super Smash Bros. Melee]]''== | ==List of spikes in ''[[Super Smash Bros. Melee]]''== |