User talk:1337 B33FC4K3/Archive 1: Difference between revisions
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::You should watch plenty of Ally matches. And Snake's dair is extremely powerful. However, it has very high ending lag, rather small hitboxes, and it's relatively easy to SDI out of it before the last hit comes out. It can only be used as a situational killer to get a really early kill with a good read, you can't rely on it. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:16, 30 March 2013 (EDT) | ::You should watch plenty of Ally matches. And Snake's dair is extremely powerful. However, it has very high ending lag, rather small hitboxes, and it's relatively easy to SDI out of it before the last hit comes out. It can only be used as a situational killer to get a really early kill with a good read, you can't rely on it. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:16, 30 March 2013 (EDT) | ||
:::Definitely, he is an amazing Snake user, that's for sure. Yeah, the dair is very easy to SDI out or shield it, but when surprised, it is an extremely efficient KO done. And for a final one, what about his Up Smash? Is it just as effective to use it as an edgeguard for when opponents are trying to recover? I recently used it on a Level 9 KD, and man, was it good. But, I'm not entirely sure it will always work, as I know human players will air dodge it or attack the missile. <span style="font-family: Super Smash Font; font-size: 10pt"> [[User:Airconny|<font color="black">Air</font>]][[User talk:Airconny|<font color="gray">conny</font>]] [[File:Airconny Snake Sig.png|20px]] </span> 22:32, 30 March 2013 (EDT) | :::Definitely, he is an amazing Snake user, that's for sure. Yeah, the dair is very easy to SDI out or shield it, but when surprised, it is an extremely efficient KO done. And for a final one, what about his Up Smash? Is it just as effective to use it as an edgeguard for when opponents are trying to recover? I recently used it on a Level 9 KD, and man, was it good. But, I'm not entirely sure it will always work, as I know human players will air dodge it or attack the missile. <span style="font-family: Super Smash Font; font-size: 10pt"> [[User:Airconny|<font color="black">Air</font>]][[User talk:Airconny|<font color="gray">conny</font>]] [[File:Airconny Snake Sig.png|20px]] </span> 22:32, 30 March 2013 (EDT) | ||
::::U-smash works well for edgeguarding, since it covers the distance above you and can then cover the ledge, while not being that laggy. Its base knockback is also really high, so if DI'd horizontally, it can get really early KOs. While opponents can air dodge, that will often leave with an opening to nair/bair/uair them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:42, 30 March 2013 (EDT) |
Revision as of 21:42, March 30, 2013
Hi there!
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--FireEmblemFan275 (talk) 00:45, 25 July 2011 (EDT)
- A welcome should only be given to new users who actually contributed to the wiki.--PSIWolf (T • C • E) 06:05, 25 July 2011 (EDT)
- Oh, ok. Sorry. --FireEmblemFan275 (talk) 13:12, 25 July 2011 (EDT)
Just as a note
We do not use the word "kill" on SmashWiki, unless it relates to Pikmin or Metal Gear trophies. Always say KO. Toast ltimatum 15:15, 25 February 2012 (EST)
Thank you. I'll be sure to keep this in mind next time. —Preceding unsigned comment added by 1337 B33FC4K3 (talk • contribs) 21:35, 25 February 2012
Why don't these IP's make an account? ._. LightningBlue: Need to Balance 16:46, 25 February 2012 (EST)
- This isn't an IP. 1337 B33FC4K3 means Leet Beefcake in Leet. Also, @ 1337 B33FC4K3, sign your talk page posts with ~~~~ Toast ltimatum 16:49, 25 February 2012 (EST)
Using Show Preview
Hello, 1337 B33FC4K3/Archive 1, I see that you have made several consecutive edits to the same page. I want to point out the Show Preview button. It's right next to the Save Page button when you edit. You should use it whenever you are making a lot of experimental edits, for example when you are trying to get formatting right. Using the Show Preview button is quicker and easier than saving and clicking "edit" again, and will keep Recent Changes and page histories from being flooded. Thanks, RickTommy (talk) 20:44, 2 March 2012 (EST)
Brawl
Yeah, but I'm going to the beach soon, but I'm able to Brawl now. My Brawl code is 0519-1521-1046. What's yours? Smash Master 13:36, 25 March 2012 (EDT)
Hey Sorry I was away for awhile, but my code is 0990-0677-6281 --1337 B33FC4K3 (talk) 14:05, 25 March 2012 (EDT)
- Sorry, you were a bit late, I'm about to head out to the beach. Smash Master 14:15, 25 March 2012 (EDT)
That's ok brawl me whenever your're ready. :) --1337 B33FC4K3 (talk) 14:19, 25 March 2012 (EDT)
- Sorry, I'm quite busy on Sundays, and I can't play on Mondays-Thursdays :(. Wanna Brawl on Friday? Sorry to keep you waiting. Smash Master 14:16, 1 April 2012 (EDT)
yo
Should a tier list also have Sheik, ZZS and possibly Zelda/Sheik or is your tier list combine them. ..... The Spectre 09:08, 29 March 2012 (EDT)
Hey thanks for letting me know. The characters I missing are wolf, sheik, and Zelda/Sheik. I have ZSS on the tier list already. Also, I'm working on switching the character icons to the new ones Toomai made. I'm still new to tier list formatting so this might take awhile. --1337 B33FC4K3 (talk) 15:16, 29 March 2012 (EDT)
Previewing edits
Hello, 1337 B33FC4K3.
I see that you have been making a lot of small edits to your userpage. Instead of doing this, please use the preview button and try to condense several small edits into one big edit.
That is all. Kind regards, MeleeMarth01 18:52, 5 April 2012 (EDT).
Brawl?
..... The Zhang 16:41, 7 April 2012 (EDT)
Brawl
I'm ready now. My friend code is 0519-1521-1046. Smash Master 16:53, 8 April 2012 (EDT)
Your right, our schedules just don't seem to make things work, tomorrow is Monday and I gotta get to bed, please don't get mad at me. =( Smash Master 21:18, 8 April 2012 (EDT)
Sorry I came so late, I'm not as active becase of my busted laptop charger, so I've been turning on my laptop much less often, wanna try Friday, I hope I will be available then. Smash Master 20:15, 23 April 2012 (EDT)
I'm afraid not, I'm not tring to avoid you, it's just that I'm pretty booked right now. But I hope to be free some time this month. Smash Master 21:43, 4 May 2012 (EDT)
I'm still itching to brawl with you too. My CPU may have wi-fi, but my Wii doesn't yet. Smash Master 17:24, 23 July 2012 (EDT)
About your sig
First of all, it should be at User:1337 B33FC4K3/Sig
or something, not in the Template namespace.
Secondly, it's 1.7 times too big in character length, the images are too big, and you can only have one image. Refer to SW:SIGN and fix all these issues before using it. Toomai Glittershine The Non-Toxic 09:45, 9 April 2012 (EDT)
That new signature is still 311 bytes (check the history); the limit is 255. Toomai Glittershine The Spark 15:57, 9 April 2012 (EDT)
- Another issue: shouldn't your sign actually containyour user name?Mr. Anontalk 17:32, 7 August 2012 (EDT)
Brawl?
Are you ready for a brawl right now? Or are you busy? Fugudev 14:43, 30 July 2012 (EDT)
My wii is bust right now. Until I fix, I can't brawl atm :/ --BrianDon't try me! 16:43, 30 July 2012 (EDT)
Brawl
Up you up for a brawl? Smash Master 21:08, 28 September 2012 (EDT)
SW:1RV
You just violated SW:1RV, because there are to "undid edit"s in the recent changes. Smash Master 20:41, 8 October 2012 (EDT)
- Nope, this was the second revert. After Brian reverted you, you should have taken it to the talk page. Mr. Anontalk 20:42, 8 October 2012 (EDT)
Kirby challenge
I got a friend named Tnaryt Agemo who says he can whoop your ass with Kirby. And he wagers $10 too! Omega Tyrant 13:30, 28 November 2012 (EST)
Yo man, name a place and time! Tnaryt Agemo (talk) 13:47, 28 November 2012 (EST)
Prepare to get yo lunch money taken yo.--BrianDon't try me! 15:07, 28 November 2012 (EST)
Yo what time? Tnaryt Agemo (talk) 15:15, 28 November 2012 (EST)
This will be fun. epicRedHot (talk) 12:10, 10 December 2012 (EST)
Is that a challenge EpicRedHot? If so choose a game melee of brawl. If you choose melee, we can fight in Project M wifi when Kirby is released there. Also, Agemo, when finals are over, and when I go back home on the 15th or 16th I'll fight you. --BrianDon't try me! 12:26, 10 December 2012 (EST)
- Dang this is going to be interesting for Brian to fight Ageno, especially since this guy could be a stock puppet. .-. Dots The StarCraft 09:07, 12 December 2012 (EST)
Please don't fan the flames
While Smash Master is clearly exaggerating his skills, repeatedly going after him on his talk page at this point has a similar effect as feeding a troll. We both know that nothing you say will convince him, so it's best not to make the situation even worse, especially with edits like these (sparking an edit on his part that got him banned). Just putting this out there. Mr. Anontalk 23:12, 29 November 2012 (EST)
- Your most recent edit seems somewhat pointless and feels like the above. It kind of feels like you're prodding him just because you're used to it. Toomai Glittershine The Obfuscating 22:40, 13 December 2012 (EST)
Typo
Fixed typo (face-paced>fast-paced). Glad to help! epicRedHot (talk) 12:09, 10 December 2012 (EST)
FYI
(This goes to everyone) If you are a User who plays any of the SSB games, You should be a Smasher. (Example:User:ohpoop = Smasher: ohpoop)
- No. We only use the Smasher Template to name notable smashers in the competitive scene. I have joined the offline scene and am good enough to take a few stocks off really good people, but I'm not professional yet, though I could be close to semi-professional. A smasher article written about a non-notable player is referred to as a "vanity article" and will be deleted.--BrianDon't try me! 12:40, 10 December 2012 (EST)
- Also remember to sign your talk page posts.--BrianDon't try me! 12:40, 10 December 2012 (EST)
Hello!
Hi! Thanks for the welcome message and for the help! Yes, I'm really excited to get into the competitive seen. I also see that you're studying CS at CMU. I'm interested in going there too! (I am a high school senior and I applied). It would be cool if I went there too :) PCwizCube (talk) 22:46, 7 January 2013 (EST)
- That's good to hear; I hope you get in. the smash scene here is OK; m2k occasionally visits. Best of luck on your college applications and don't succumb to senoritis. Do you happen to watch the competitive scene? If not, you should, then you can help me update stuff. If you want to get better send me videos of your fights, then I can rate your tech skill and tell you habits you should break. Or you could download Project M and play me online. Get the hackless full set.--BrianDon't try me! 01:48, 8 January 2013 (EST)
- Hi thanks! Yes I watch the competitive scene, and I'll try to help on the wiki if I have time. And thanks, if I can get some matches recorded I'll send you some. And yes I have Project M too :) PCwizCube (talk) 19:14, 8 January 2013 (EST)
- Speaking of Project M, I have two questions: Is it just me, or
- is shine spiking really less effective in Project M?
- does Marth really have less range in Project M?
- ~Hyper Zergling 21:40, 8 January 2013 (EST)
- is shine spiking really less effective in Project M?
- Not really. The Shine in PM is just as potent as it is in Melee, its just that some of Brawl's inherent "floatiness" remains so it looks like it's less effective.
- does Marth really have less range in Project M?
- No it's the same as it is Melee.--BrianDon't try me! 00:17, 9 January 2013 (EST)
- Speaking of Project M, I have two questions: Is it just me, or
- Hi thanks! Yes I watch the competitive scene, and I'll try to help on the wiki if I have time. And thanks, if I can get some matches recorded I'll send you some. And yes I have Project M too :) PCwizCube (talk) 19:14, 8 January 2013 (EST)
Falco VS Snake Matchup Discussion?
As I seem to be late in replying to your comment, I would like to discuss further on this matter with you as it would be great to know more users as I continue to edit here. :3
So, while seeing the past revision, it is totally true on how a CPU Falco fires in the same pattern, with absolutely no movement forward or backward. Power-shielding or crouching (with Snake) easily overcomes this minor nuisance.
Now, I do love to DACUS a lot, I will admit that. But, I use it mostly when I'm extremely close to them, and then use it, as kind of surprise attack that cannot be shielded. But, Falco does get me when I try to do it across the stage (using FD measurements) from him, with is both a horrible approach on my part and my strategy. And I haven't still adjusted to using grenades as I am already, so I'll make sure in my next match with Falco, I utilize it to my full advantage.
And Snake can KO Falco once he reaches 110% with his up aerial and side aerial at the first thrust, so all is well. Airconny Doing the DACUS 08:33, 30 March 2013 (EDT)
- Best way to approach Falco with Snake is to crawl under his lasers, use DACUS as a surprise to get in when Falco leaves an opening. Omega Tyrant 13:29, 30 March 2013 (EDT)
- Yes OT is correct Snake can crawl through Lasers since the minimum height Falcos can fire at from a jump is the Silent Laser height which is taller than a grounded grounded laser (in Melee you could actually short hop laser lower than a grounded laser). Human Falco players will often fire in the same Short Hop double laser pattern too except they will move forward or back trying laser. As for KOing Falco, using aerials would be my first choice since Snake's aerials are kinda meh. Your best KO move is Snake's up tilt. Use that. --BrianDon't try me! 15:09, 30 March 2013 (EDT)
- Okay, true, this is why I definitely love to crouch with Snake. And Snake's air game is amazing (in my opinion), it just...that forward aerial...But, the up tilt is still just as effective. But, now, I have to make sure not to get chain-grabbed at low percentages, but that'll be easy. Thanks again for the tip. Airconny Doing the DACUS 15:23, 30 March 2013 (EDT)
- Snake's aerials are powerful yes, but it is inadvisable to use them out of a short hop which is why they aren't Snake's strong point. Snake's ground game is his primary strength and you should always remember that. As for the chain grab, just keep yourself surrounded by nades, land mines and C4s. That will make Falco think twice before trying to grab you. Not only do all 3 break the chain grab and give Falco damage they also put percentage on you meaning Falcos can't chain grab as much if they grab you again.--BrianDon't try me! 15:44, 30 March 2013 (EDT)
- Yeah, his ground will always be effective, I mean, like, doing a neutral aerial by just walking off the stage gives little time for me to pull out the Cypher without crossing the lower blast line (FD, of course). And, well, that is true, I mean, CPU's always roll when a land mine is deployed. It always just brings out their flaw. Thanks for that tip, maybe next time they will tremble in my presence...--Airconny Doing the DACUS 15:58, 30 March 2013 (EDT)
- I would advise against going offstage so liberally with nair and cypher. Offstage is meant to be a worse position than on stage which is where Snake should be most of the time. If you're against MK it is suicide to go offstage no matter what. It's brawl where no one except MK can edgeguard so against anyone else you have a good chance to get back but most of the time you will come back sustaining heavy damage as you will be forced to use C4s to recover since people will hit you out of cypher easily. Like I said before Snake's ground game is his strong point so naturally you should stay there.--BrianDon't try me! 17:36, 30 March 2013 (EDT)
- Well, true, the reason I even go offstage is to KO them with either the nair or fair and combine both the double jump and cypher for a boost back to the stage will also sending the opponent off as to perform a neutral attack at the edge for a near to always KO or to perform again another fair or nair and repeat. MK always stands at the edge and once I deploy the Cypher, he does a down aerial or something that nearly always results in a KO if I don't properly momentum-cancel and DI out of it fast enough. Grenades are still the hard part for me to get used to, as I don't know when to shield it, hard throw it, normally throw it, or up throw it. -- Airconny 19:22, 30 March 2013 (EDT)
- Trying to edgeguard a MK is one of the riskiest things you could ever do especially with a very easily gimpable recvoery like Snake's. In fact it is so risky I would recommending only doing it if you're another MK. You're probably better off letting MK come back to the stage and punishing his landing for the KO. MK edgeguard styles vary between players, but they are all very deadly. Practicing "edgeguarding" a CPU MK doesn't help the slightest either because they can't exploit MK's offstage game like a real player can.--BrianDon't try me! 19:27, 30 March 2013 (EDT)
- Toatlly true, and real MK players will exploit the grab release glitch which could be near hard to recover from. And I heard, too, that MK is near to impossible to even edgeguard, to due all of his viable aerials which will help him recover from anything. HE is what I sometimes get concerned with in the game. Airconny 19:42, 30 March 2013 (EDT)
- Trying to edgeguard a MK is one of the riskiest things you could ever do especially with a very easily gimpable recvoery like Snake's. In fact it is so risky I would recommending only doing it if you're another MK. You're probably better off letting MK come back to the stage and punishing his landing for the KO. MK edgeguard styles vary between players, but they are all very deadly. Practicing "edgeguarding" a CPU MK doesn't help the slightest either because they can't exploit MK's offstage game like a real player can.--BrianDon't try me! 19:27, 30 March 2013 (EDT)
- Well, true, the reason I even go offstage is to KO them with either the nair or fair and combine both the double jump and cypher for a boost back to the stage will also sending the opponent off as to perform a neutral attack at the edge for a near to always KO or to perform again another fair or nair and repeat. MK always stands at the edge and once I deploy the Cypher, he does a down aerial or something that nearly always results in a KO if I don't properly momentum-cancel and DI out of it fast enough. Grenades are still the hard part for me to get used to, as I don't know when to shield it, hard throw it, normally throw it, or up throw it. -- Airconny 19:22, 30 March 2013 (EDT)
- I would advise against going offstage so liberally with nair and cypher. Offstage is meant to be a worse position than on stage which is where Snake should be most of the time. If you're against MK it is suicide to go offstage no matter what. It's brawl where no one except MK can edgeguard so against anyone else you have a good chance to get back but most of the time you will come back sustaining heavy damage as you will be forced to use C4s to recover since people will hit you out of cypher easily. Like I said before Snake's ground game is his strong point so naturally you should stay there.--BrianDon't try me! 17:36, 30 March 2013 (EDT)
- Yeah, his ground will always be effective, I mean, like, doing a neutral aerial by just walking off the stage gives little time for me to pull out the Cypher without crossing the lower blast line (FD, of course). And, well, that is true, I mean, CPU's always roll when a land mine is deployed. It always just brings out their flaw. Thanks for that tip, maybe next time they will tremble in my presence...--Airconny Doing the DACUS 15:58, 30 March 2013 (EDT)
- Snake's aerials are powerful yes, but it is inadvisable to use them out of a short hop which is why they aren't Snake's strong point. Snake's ground game is his primary strength and you should always remember that. As for the chain grab, just keep yourself surrounded by nades, land mines and C4s. That will make Falco think twice before trying to grab you. Not only do all 3 break the chain grab and give Falco damage they also put percentage on you meaning Falcos can't chain grab as much if they grab you again.--BrianDon't try me! 15:44, 30 March 2013 (EDT)
- Okay, true, this is why I definitely love to crouch with Snake. And Snake's air game is amazing (in my opinion), it just...that forward aerial...But, the up tilt is still just as effective. But, now, I have to make sure not to get chain-grabbed at low percentages, but that'll be easy. Thanks again for the tip. Airconny Doing the DACUS 15:23, 30 March 2013 (EDT)
- Yes OT is correct Snake can crawl through Lasers since the minimum height Falcos can fire at from a jump is the Silent Laser height which is taller than a grounded grounded laser (in Melee you could actually short hop laser lower than a grounded laser). Human Falco players will often fire in the same Short Hop double laser pattern too except they will move forward or back trying laser. As for KOing Falco, using aerials would be my first choice since Snake's aerials are kinda meh. Your best KO move is Snake's up tilt. Use that. --BrianDon't try me! 15:09, 30 March 2013 (EDT)
"It's brawl where no one except MK can edgeguard"
Now Brian, if you're going to give Brawl advice, don't be so clearly biased towards Melee and say stuff that is false. Just because fatal edgeguarding doesn't occur as often as it does in Melee doesn't mean it's a nonexistent factor.
And Airconny, Snake's aerial game is best used complimenting his ground game, watch Ally to see how to utilise Snake's aerial game. Also, bair is Snake's best edgeguard option, you should be using that instead of nair as your goto edgeguard. Additionally, players of any character will exploit the grab release glitch on Snake's Cypher, as such, you will almost always want to recover high with Snake, and never recover low against the stage (which also leaves Snake heavily vulnerable to other edgeguarding attacks). Omega Tyrant 21:05, 30 March 2013 (EDT)
- His bair is by far his best, too. And Ally? Just saw one of his matches against Renegade (Ike), and he utilizes grenades with near perfect timing, it's incredible...And I also noticed how he barely left the main stage at all, and only did if he was knocked back there or was trying to KO him with an aerial. And what about Snake's d-air, isn't that also good for some horizontal knockback? And I will make sure to stay onto the stage, I know about that glitch and I don't want to use my C4 to get myself back onto stage and not get KOed by other edgeguarding techniques (such as Marth's forward smash or his down aerial). Airconny 22:07, 30 March 2013 (EDT)
- You should watch plenty of Ally matches. And Snake's dair is extremely powerful. However, it has very high ending lag, rather small hitboxes, and it's relatively easy to SDI out of it before the last hit comes out. It can only be used as a situational killer to get a really early kill with a good read, you can't rely on it. Omega Tyrant 22:16, 30 March 2013 (EDT)
- Definitely, he is an amazing Snake user, that's for sure. Yeah, the dair is very easy to SDI out or shield it, but when surprised, it is an extremely efficient KO done. And for a final one, what about his Up Smash? Is it just as effective to use it as an edgeguard for when opponents are trying to recover? I recently used it on a Level 9 KD, and man, was it good. But, I'm not entirely sure it will always work, as I know human players will air dodge it or attack the missile. Airconny 22:32, 30 March 2013 (EDT)
- U-smash works well for edgeguarding, since it covers the distance above you and can then cover the ledge, while not being that laggy. Its base knockback is also really high, so if DI'd horizontally, it can get really early KOs. While opponents can air dodge, that will often leave with an opening to nair/bair/uair them. Omega Tyrant 22:42, 30 March 2013 (EDT)
- Definitely, he is an amazing Snake user, that's for sure. Yeah, the dair is very easy to SDI out or shield it, but when surprised, it is an extremely efficient KO done. And for a final one, what about his Up Smash? Is it just as effective to use it as an edgeguard for when opponents are trying to recover? I recently used it on a Level 9 KD, and man, was it good. But, I'm not entirely sure it will always work, as I know human players will air dodge it or attack the missile. Airconny 22:32, 30 March 2013 (EDT)
- You should watch plenty of Ally matches. And Snake's dair is extremely powerful. However, it has very high ending lag, rather small hitboxes, and it's relatively easy to SDI out of it before the last hit comes out. It can only be used as a situational killer to get a really early kill with a good read, you can't rely on it. Omega Tyrant 22:16, 30 March 2013 (EDT)