Absorption: Difference between revisions

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:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].''
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].''


'''Absorption''' is the process of using a particular [[special move]] to "catch" an opposing non-physical [[projectile]]. The absorber then provides some benefit to the user based on the absorbed attack.
'''Absorption''' is the process of using a particular [[special move]] to "catch" an opposing non-physical [[projectile]], or a teammate's projectile if [[Team attack|Friendly fire]] is turned on. The absorber then provides some benefit to the user based on the absorbed attack.


The only two moves capable of absorption are [[PSI Magnet]] and [[Oil Panic]] - PSI Magnet heals the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles in order to unleash them all at once in a single attack. [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. This means that there are only three playable characters who are able to absorb non-physical attacks; that being [[Ness]], [[Lucas]], and [[Mr. Game & Watch]] .  
The only two moves capable of absorption are [[PSI Magnet]] and [[Oil Panic]] - PSI Magnet heals the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles in order to unleash them all at once in a single attack. [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. This means that there are only three playable characters who are able to absorb non-physical attacks; that being [[Ness]], [[Lucas]], and [[Mr. Game & Watch]] .