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[[Image:Pivotgrab.jpg|200px|right|thumbnail|King Dedede using a pivot grab.]] | [[Image:Pivotgrab.jpg|200px|right|thumbnail|{{SSBB|King Dedede}} using a pivot grab.]] | ||
A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs, with an invisible grab box for most characters. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach. | A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs, with an invisible grab box for most characters. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach. | ||
Pivot grabs generally have less ending lag than a character's dash grab, such as [[Yoshi (SSBB)|Yoshi | Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as [[Yoshi (SSBB)|Yoshi]], {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs. | ||
==External links== | ==External links== |
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