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{{move|Interruptibility|Easier term to use in multiple contexts}} | |||
'''Interruptible as soon as frames''', abbreviated "'''IASA frames'''," are a set of [[frame]]s that occur during the final period of certain [[attack]]s and other actions, during which a [[character]] may immediately launch into a new attack or action without having to wait for the [[lag|cool down]] animation to finish. Hence, the attack or action is "interruptible (with a new action) as soon as" this set of frames begins. IASA frames occur in all three ''[[Super Smash Bros. (universe)|Super Smash Bros]]'' games. | '''Interruptible as soon as frames''', abbreviated "'''IASA frames'''," are a set of [[frame]]s that occur during the final period of certain [[attack]]s and other actions, during which a [[character]] may immediately launch into a new attack or action without having to wait for the [[lag|cool down]] animation to finish. Hence, the attack or action is "interruptible (with a new action) as soon as" this set of frames begins. IASA frames occur in all three ''[[Super Smash Bros. (universe)|Super Smash Bros]]'' games. | ||